Commit Graph

702 Commits (40f4e8de93791f70a989deae69ff488c25910cfc)

Author SHA1 Message Date
Danilo Aimini 8a7f156e2c
LYN-4133 | Prefab Container Transform stores non-default values to template on Create Prefab (#1038)
* Show container transforms, reset container transform to zero before saving a prefab after create.

* Fix order of operations to prevent patching issues

* Reset the entity to the Identity Transform instead of the default constructor to correctly set the scale to 1.0
5 years ago
Hasareej 274e1972f3
Adding a shortcut to hide clusters. (#1071)
Adding the shortcut "U" to hide the TransformModeSelection & SpaceSelection clusters from the viewport.
5 years ago
Vincent Liu dfd63737c3
[SPEC-6720] Update session common interfaces (#956) 5 years ago
Alex Peterson afe20906db
Add Project Manager File menu options to Editor 5 years ago
AMZN-koppersr b32507bd4b
Merge pull request #973 from aws-lumberyard-dev/SpawnablePriorityQueue
Spawnable priority queue
5 years ago
Nicholas Van Sickle 087677b326
Fix several viewport issues (#1045)
* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead

* Fix viewport font positioning

This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into

* Don't activate CameraComponentController when in the Editor / not in game mode
5 years ago
AMZN-koppersr c0dade8883 Merge branch 'main' into SpawnablePriorityQueue 5 years ago
Mike Balfour 895bbafa9e
Fixed CreatePrefab to use correct absolute path (#1044)
The initial CreatePrefab flow was trying to go from absolute -> relative -> absolute path before the file had ever been saved, so the relative -> absolute path conversion generated an error and always produced a project-relative path, even if the initial path was in a gem.  For example, trying to save "c:/o3de/Gems/Camera/Assets/Entity1.prefab" would instead create "c:/o3de/AutomatedTesting/Entity1.prefab".  This change preserves the absolute path throughout the initial creation flow so that the file is saved in the correct location.
5 years ago
Tom Hulton-Harrop 99ba89a02b
Add console function to print entity name from entity id (#1021)
* Add console function to print entity name from entity id

* update name of console function an improve description
5 years ago
Tom Hulton-Harrop 3947dcf213
Add some extra cvars to control orbit point appearance and remove unused ones (#1032) 5 years ago
michabr aedc270304
Fix path not showing up in asset property control (#1037) 5 years ago
greerdv 2c36d6a19a
Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
5 years ago
sconel 57b961c113
Merge pull request #997 from aws-lumberyard-dev/Spawnable/ScriptCanvas/Integration
Add dynamic spawn node to Script Canvas
5 years ago
Terry Michaels e79c65d454
Clear dirty flag after doing an initial save or save as in Asset Editor (#1033) 5 years ago
Aaron Ruiz Mora 00e860f326
Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
5 years ago
Esteban Papp ff9a052ce6
Merge pull request #1011 from aws-lumberyard-dev/ly-as-sdk/LYN-2948
Integration of the LY as an SDK work
5 years ago
greerdv 34abf7376e Merge branch 'main' into transform-float-scale-3 5 years ago
greerdv 16c8ae5a3a refactor vector scale on Transform to float scale 5 years ago
Vincent Liu eee7bb219a
[LYN-3996] Update core editor menu (#1030) 5 years ago
sconel 0a32951e7e Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration 5 years ago
Terry Michaels e73541c751
Allow selected click to edit entity names in the outliner (#1028) 5 years ago
greerdv 7f8bd83d4a remove SetScale and CreateScale vector scale functions from Transform 5 years ago
greerdv 55d3d18c9b update transform component to remove vector scale transform function 5 years ago
greerdv faa2d4ea6a fix initialization of uniform scale in editor transform component 5 years ago
pappeste eece07efd3 Merge branch 'main' into ly-as-sdk/LYN-2948 5 years ago
greerdv 8d0051bae9 update editor transform component to uniform scale 5 years ago
greerdv 4442ca5485 remove registration of custom transform scale UI handler 5 years ago
greerdv 1a0152c063 remove custom transform scale UI handler 5 years ago
greerdv fc0a720468 add version converter for editor transform to handle migration to uniform scale 5 years ago
pereslav 090234f1f0 Merge branch 'main' into MultiplayerPipeline 5 years ago
Mike Balfour 96905a26d7
Add support for AP-compliant relative paths (#998)
The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path.  GetFullPath has also been modified to get correct relative paths too.  This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.

With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files.  Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
5 years ago
pereslav 42b3e3817a SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago
greerdv 0577c0f0dd update transform serialization to handle migration to uniform scale 5 years ago
Tom Hulton-Harrop 36ceff84c9
Support mesh intersection for camera orbit (#982)
* wip support for mesh intersection with intersector bus

* WIP camera mesh intersection orbit logic

* remove unneeded template argument

* add bus connect/disconnect

* fix intersection logic

* small updates, additional comments, some tidy-up

* update formatting options slightly

* use aznumeric_cast

* temp workaround for negative distances with RayIntersection
5 years ago
greerdv d73566565e remove most vector scale functions from transform bus 5 years ago
greerdv e1b9c4f22e remove some vector scale functions from Transform 5 years ago
greerdv e4f73d44fe remove vector scale and add uniform scale as animatable properties 5 years ago
pappeste 8b9f5230f6 Merge branch 'main' into ly-as-sdk/LYN-2948 5 years ago
phistere b73bc09ce7 Fixes a name comparison issue during module load
A name like Camera.dll was matching against
Atom_Component_DebugCamera.dll so it thought the module was already seen
and wouldn't add it to the list of dynamic modules to load.
5 years ago
Steve Pham 051384e9a7
Remove AZ_TRAIT_DISABLE_ASSET_JOB_PARALLEL_TESTS from Linux traits (#1018) 5 years ago
AMZN-koppersr c45697fd51 Fixed unit test compile error with spawnables 5 years ago
Nicholas Van Sickle 5e87250f67
Fix viewport icon rendering on high DPI devices (#1006)
* Clarify ViewportWorldToScreen being in widget space and add DeviceScalingFactor

* -Fix viewport icons being draw wrong on high DPI displays
-Fix loading viewport icons from absolute paths, which

* Address review feedback, fix build
5 years ago
AMZN-koppersr 40dbf22b00 Merge branch 'main' into SpawnablePriorityQueue 5 years ago
AMZN-koppersr 2550c3e1ff Spawnable Entity Manager threshold default to "m_highPriorityThreshold" 5 years ago
AMZN-koppersr c946d57928 Addressed PR feedback. 5 years ago
jackalbe 5b5d02baa4
{LYN-4060} Helios - Fix to load PAK Archive files (#964)
* {LYN-4060} Helios - Fix to load PAK Archive files

{LYN-4060} Helios - Fix to load PAK Archive files

* Helios - Archive does not load from PAK files due to IsFileExists() error
* the decompression tag does not need to be ZCRY, so removed it
* the PAK files are on disk, so a "on disk file exists" method is used
* the mapped files m_mapFiles need to track the file path, not just the filename

Tests: Release Launcher with a new level

* re-adding the read only flag check so that ZIP files can be created
5 years ago
sconel 933f012def Code cleanup, removed pragma optimize macro 5 years ago
Terry Michaels b600dd9b71
Fixed issues with mac build caused by a double define of "MAC" (#996)
* fixed missed reference to name change

* Fixed MAC double define issue, changed to MAC_ID
5 years ago
pappeste 01933f45b1 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
5 years ago
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
5 years ago