Commit Graph

1095 Commits (3b60bcc0f1ab6707017d5698f55aa471e9ff598b)

Author SHA1 Message Date
AMZN-nggieber 3b60bcc0f1
Project Manager Build Project from Projects Page (#1142)
* Added loading bar mode to project button

* Added ProjectBuilder files

* commmit current progress for project building

* Push current project building work

* Full build commands built out and message boxes for lots of situation

* Replaced defaultProjectImage placeholder

* Added installed cmake path to builder process env PATH
5 years ago
lumberyard-employee-dm 77f0d983c8
Mac SystemFile_Apple.h build fix (#1159) 5 years ago
Alex Peterson 9b17754278
Project Template details and preview changes 5 years ago
rgba16f 74f474aae2
Add unit tests for the ViewportScreen ndc <-> worldspace utility functions (#1149)
Add ScreenNdcToWorld function to enable round trip testing.
5 years ago
AMZN-koppersr 7613797810
Merge pull request #1126 from aws-lumberyard-dev/SpawnableEntityIdMapping
Spawnable entity id mapping
5 years ago
Benjamin Jillich 8a079da914
GemCatalog: Gem cart widget and overlay window
* [LYN-4174] Added icons for gem catalog summary cart

* [LYN-4174] Gem Catalog: Text eliding for too long gem names and creators

* [LYN-4174] Gem catalog: Resetting filters when re-initializing for another project

* [LYN-4174] Gem Catalog: Fixed a bug with filters being applied/remembered after leaving gem catalog and coming back editing another project

* [LYN-4174] GemCatalog: Gem cart widget and overlay window

* Added cart button with dynamic label to display the number of gems to be enabled/disabled and a arrow down button to indicate some sort of pop-up/overlay window will appear on click.
* Overlay gem tags update dynamically while the dialog is open based on the gem model.
* Moved some styling from C++ to the style sheet.
5 years ago
AMZN-koppersr f7cbc1cbba
Merge pull request #1152 from aws-lumberyard-dev/SpawnableDespawnAllEntitiesUnitTestFix
Disabled writing UserSettings.xml in Spawnable tests.
5 years ago
Esteban Papp 50d6e36ccd
Bug and improvements to Editor/AP debugging settings (#1146) 5 years ago
AMZN-koppersr 4eb5b3554e Merge branch 'main' into SpawnableEntityIdMapping 5 years ago
AMZN-koppersr 40d90c49a3 Disabled writing UserSettings.xml in Spawnable tests. 5 years ago
AMZN-koppersr febf53671e Addressed PR feedback. 5 years ago
Esteban Papp 76a6df341b
SPEC-2513 Fixes to enable w4457 5 years ago
AMZN-koppersr ce7b81e2e7 Merge branch 'main' into SpawnableEntityIdMapping 5 years ago
Tom Hulton-Harrop 05e20803a8
First pass for getting things ready for grid snap button (#1118)
* first pass of change to simplify snapping for snap-to-grid button and fix snapping bug caused by non-uniform scale
5 years ago
Alex Peterson f20ae8345a
Add Open Project folder menu item 5 years ago
lumberyard-employee-dm 4a1d713227
Fix recursive attempts to open the log file in the GameLauncher (#1114)
* Fix recursive attempts to open the log file in the GameLauncher

The AzFramework Application has been updated to default the @user@ and
@log@ aliases to the <engine-root>/user and <engine-root>/user/log
folder respectively if a project isn't set.

Fixed the SystemFile class to support negative offsets if Seek() as per
standard seek function such as fseek

Updated the CrySystem CLog class to use SystemFile instead of FileIOBase
to avoid any asserts that would cause CLog::OpenFile to be recursively
called infinitely

* Removing unused Force Closed variable

* AZ::IO::SystemFile build fixes for Unix platforms. Added a copy constructor for LUAEditorContextInterface.h to fix the LuaEditor build

* Adding missing includes to the WindowsAPI and Android SystemFile headers
5 years ago
Nicholas Van Sickle 30eedc1c55
Avoid more sources of camera update re-entrancy that can lead to stack overflow (#1136) 5 years ago
Nicholas Van Sickle f39460e617
Fix rare re-entrancy issue with CCryEditApp::IdleProcessing (#1134)
This issue manifested in a crash in rare circumstances when the Editor lost and gained focus while a modal dialog was active. After investigation, it was discovered that native event processing can lead to IdleProcessing being called again from the main thread while idle processing is still happening. As this is unintentional and generally undesirable, we now guard against this within the IdleProcessing method.
5 years ago
Scott Romero 64872e024e
[main] add 3rd party to engine registration
Merge pull request #1131 from aws-lumberyard-dev/default_3rdparty
5 years ago
scottr 9e7f8e45eb [default_3rdparty] fixed typo 5 years ago
scottr 08a2e50ee3 [default_3rdparty] missed updating a call to register 5 years ago
scottr d30fd8b1dd Merge branch 'main' into default_3rdparty 5 years ago
cgalvan deb3c5e74a
[LYN-2446] Implemented support for duplicating instances. (#1097)
* [LYN-2446] Implemented support for duplicating instances.

* [LYN-2446] Addressed PR feedback.

* [LYN-2446] Addressed additional PR feedback.
5 years ago
lumberyard-employee-dm 816d05ef2d
Updating manifest.py template query functions (#1113)
* Updating manifest.py template query functions
The get_project_templates, get_gem_templates and get_generic_templates
methods have been renamed to indicate that the methods return the
templates that can be used in a create-project, create-gem and
create-from-template command of the engine_template.py

Updated the print_registration.py script to support outputing project
specific gems and templates.
Add a unit test script for the manifest.py script.
Added unit test to validate the new functions:
`get_templates_for_project_creation`
`get_templates_for_gem_creation`
`get_templates_for_generic_creation`

* Implementing the project print registration methods

Added implementations of the project print registration methods and tested them locally
Removed implementations of the download print registration methods, since they have not went through app-sec review.

* Renaming get_restricted_data to get_restricted_json_data

Fixed the get_registered method in manifest.py when looking up projects

* Updated the print_manifest_json_data calls to return the result
5 years ago
scottr 85e6d06c2c [default_3rdparty] add 3rd party to engine registration + specific path registration fixes 5 years ago
carlitosan 96572888a9
Merge pull request #1125 from aws-lumberyard-dev/carlitosan-beta-fixes
Demo support updates and fixes to be integrated into main
5 years ago
Eric Phister 3634277317
Project dll is not loaded by the AP when opened from the launcher (#1123)
* Fixes locating the project dll when using SDK

SDK engine usage has project dll in the project build path, but
searching for module filepaths for loading would have a passing
SystemFile::Exists check but no full filepath was amended to the module.
This causes the module to fail to load.

* Fix locating project module for UnixLike platforms

Fixes the issue with project-centric workflows running GameLauncher, and
it opens AP which can't find the project dynamic module.  From AP's
perspective, the project module is not in the executable directory,
which is in engine bin.  The SystemFile::Exists check is true on the
file because it uses the 'cwd'.  In that situation, an absolute path
must be obtained for the module to be loaded.

* Add missing header to fix UnixLike builds

* Applies a suggested change from PR

Use operator-> on the AZStd::optional

* Add semicolon to a class macro line

Prevent auto formatting indenting the following line.
5 years ago
Danilo Aimini fda28bb7b2
LYN-1818 | [USE CASE] Reparenting between different prefab instances by drag/drop in the Outliner (#1088)
* Add the last known parent to the prefab undo cache to detect changes in the owning instance.
Still WIP.

* Progress in handling reparenting. Still WIP, need a change in CreateLink that will be addressed in a separate branch and then merged back.

* A few fixes, reparenting now works with entities. Still working on instances.

* Fix assert crashing the Editor because of the arguments being in the wrong order.

* Handle moving the patches when removing and recreating links when reparenting nested instances.

* Rearrange some code to prevent including instance removal in instance update undo node, as it would be redundant and cause errors in some edge cases.

* Reorder instance reparenting to account for correct order of operation during undo/redo

* Fix order of operations to support multiple operations in one edit (reparenting to non-container entities while changing instance)

* Add function to refresh patches on links to allow aliases to be restored correctly on reparenting.

* Removed RefreshEntityPatchOnLink function. Introduced a simpler way of handling porting patches.

* Removing unnecessary code that was left after testing.

* Minor fixes to naming and comments.

* Restore previous error, no longer printing the failed patch.

* Remove unused includes.

* Restore include removed by mistake.

* Simplified patches retrieval by using internal function. Renamed some internal functions and variables to be more accurate.
5 years ago
Mike Balfour d90a3d46a7
Support for nested slice conversions (#1121)
This set of changes enables conversions for singly-nested slices. Multiple nesting hierarchies are only partially supported at this point. Conversion is also significantly more deterministic, which makes it easier to convert single slices without needing to reconvert every slice or level that relies on it as well.
Changes:

- Added version of Instance::AddInstance() that takes in an alias to allow for deterministic aliases
- Added a "SliceConverterEditorEntityContextComponent" that's used to specifically disable entity activation on creation. The disabling is done this way vs adding a new public API, because the disable shouldn't be required in any normal case outside of this tool.
- Disabled more AWS gems for the SliceConverter, as they're unneeded and cause issues if they're around in the tool.
- Added a small null check to the Camera Controller.
- Added the actual support for slice instance conversion. This instantiates the entities, applies the data patches, turns them into a prefab instance, and generates a JSON patch out of the changes.
5 years ago
chcurran 46afeef77b Merge branch 'main' into carlitosan-beta-fixes 5 years ago
chcurran 0a9d6f5f0f Bug fixes and improvements brought over from demo work.
* Generic Multi Function Call ability added to extensible nodes
* Code gen improvements, including allowing for more manually codewritten extension of codegen facilities
* CVAR to disable automatic update of deprecated node
* Fixed variable sorting error that can apply to parser/runtime added variables
* Made Edit/SerializeContext ClassBuilder public, as it was needlessly private
* Fixed dangerous Datum::GetValueAddress(), it now checks for an empty storage AZSTd::any, as does Datum::Empty()
5 years ago
cgalvan b807eae416
Merge pull request #1122 from aws-lumberyard-dev/cgalvan/RemoveSliceRelationshipViewWhenPrefabsEnabled
[LYN-3008] Only register the Slice Relationship View when prefabs are disabled.
5 years ago
Esteban Papp 5d7aae9bd8
SPEC-2513 Fixes to enable w4459 (#1107)
* fixing w4459

* Fixes for nounity

* putting OLD_APARAM_USER in a common place to avoid duplicated declarations
5 years ago
AMZN-koppersr 1e7ac60949 Reintroduced spawning multiple instances of the same entity
The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
5 years ago
AMZN-koppersr 8c541b5205 Moved default values to object in the Spawnable Entities Interface 5 years ago
AMZN-koppersr 1bf8c599e3 External Serialize Context for spawning
This change makes it possible to provide a Serialize Context for spawning entities from spawnables. This also removes the need for the Serialize Context to be retrieved multiple times per frame.
5 years ago
rgba16f 54fdca353b
Fix editor axis gizmo text rendering above gizmo
Add AzToolsFramework utility function to query the display scale for a viewport.
Use new function to fix the text location on the axis gizmo.
5 years ago
Chris Galvan eef5122ce5 [LYN-3008] Only register the Slice Relationship View when prefabs are disabled. 5 years ago
Esteban Papp 29c71b4e53
SPEC-2513 Fixes to enable w4701 (#1105)
* Some fixes

* more fixes

* fixes for debug
5 years ago
AMZN-puvvadar e340f3ca56
Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
Fixed ctrl+g port number
5 years ago
kberg-amzn dbcb42b4c2
Merge pull request #1098 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components
5 years ago
Tom Hulton-Harrop cf08f4dab1
Improve camera orbit behavior (#1060) 5 years ago
pereslav e445c64321 Fixed TimedThread bled %d ms logging to not spam the console 5 years ago
srikappa 574563adaf Merge branch 'main' into DetachPrefab 5 years ago
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
Danilo Aimini 8a7f156e2c
LYN-4133 | Prefab Container Transform stores non-default values to template on Create Prefab (#1038)
* Show container transforms, reset container transform to zero before saving a prefab after create.

* Fix order of operations to prevent patching issues

* Reset the entity to the Identity Transform instead of the default constructor to correctly set the scale to 1.0
5 years ago
scottr c41283c3ec Merge branch 'main' into ftue_auto_register 5 years ago
Benjamin Jillich 5dff212398 Fixing non-unity build 5 years ago
Benjamin Jillich 1b96fc4361 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into prism/LYN-2514
# Conflicts:
#	Code/Tools/ProjectManager/Source/UpdateProjectCtrl.cpp
5 years ago
AMZN-nggieber 8a28107299
Project Manager Setup Update Project Settings Screen and Flow
* Filled out and connected up UpdateProjectCtrl and UpdateProjectsSettingsScreen
5 years ago