Chris Galvan
3a9268c955
Merge pull request #3685 from aws-lumberyard-dev/cgalvan/UpdateProjectConfiguratorReferences
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Updated remaining Project Configurator references to Project Manager and consolidated JsonUtils API usage.
2021-08-30 15:59:25 -05:00
Jonny Galloway
6f589ad50c
color grading workflow ( #3152 )
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* color grading workflow assets, python scripts, ~and test data for Nuke and PS.
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* minor changes
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* pep8 reformate code style, clean up, address CR
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* Pep8 refactor, some DRY refactoring.
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* simplification write_azasset()
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* corrected code and further simplified ()
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* updated readme.txt, I was mistakenly converting the wrong lut to engine
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* refactoring, simplification and some re-org
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* fixed bad loop in old_lut_helper
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* improve the lut_helper and corrected lut shaping
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* skip non-digit metadata in 3DL files
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* file name fix
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* nit: renamed a tag in comment
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* style
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* cleanup, cmd readme
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* fixed WINGHOME
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* Updated the readme with basic instructions
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* fixed py bootstrapping errors
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* removed log file (shouldn't be there)
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
* re-gen bad test lut (forgot)
Signed-off-by: Jonny Gallowy <~gallowj@amazon.com >
Co-authored-by: Jonny Gallowy <~gallowj@amazon.com >
2021-08-30 13:42:26 -07:00
Artur K
96a5f06ca3
Legacy cleanup, part 2 ( #3659 )
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* Legacy cleanup, part 2
There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Fix windows build
Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-08-30 14:40:02 -06:00
Steve Pham
fa0f2a1007
Fix unused warnings release ( #3677 )
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* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com >
2021-08-30 13:10:41 -07:00
Vincent Liu
da6bdd5b43
[LYN-4065] Expose GameLift server api to notify server process ready ( #2409 )
2021-08-30 13:06:29 -07:00
Chris Galvan
194205c453
Replaced AzFramework::FileFunc JSON utils API calls with AzCore::JsonUtils APIs that appear to have been duplicated. Also fixed up improper Project Configurator -> Project Manager comment replacements.
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-08-30 14:10:30 -05:00
Chris Galvan
28e6262a8b
Merge pull request #3515 from aws-lumberyard-dev/jckand/LCGradOptimizations
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Renaming test files for standardization and setting optimized tests to run alongside existing
2021-08-30 12:33:27 -05:00
Chris Galvan
5eb6ed31d7
Merge pull request #3655 from aws-lumberyard-dev/jckand/DynVegLauncherTestFix
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Re-saved instance_counter script canvas asset
2021-08-30 12:33:18 -05:00
puvvadar
a5d9e2e22d
Merge pull request #3434 from aws-lumberyard-dev/mp_custom_handshake
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Move packet dispatch to return an enum that includes a pending option
2021-08-30 10:18:35 -07:00
Qing Tao
f2eb8ff51f
ATOM-16237 Using setting registry to RPI system settings ( #3663 )
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* ATOM-16237 Using setting registry to RPI system settings
Changes include:
- Remove RHISystemDesriptor since the pre-registered draw list tag is not needed.
- Remove EitorContext which was for system component settings.
- Add atom_rpi.setreg file
- Add getting RPISystemDescriptor from setting registry.
Signed-off-by: qingtao <qingtao@amazon.com >
2021-08-30 10:10:22 -07:00
Qing Tao
c32740ad53
Removed all preview.png and references of preview.png in all Atom related gems. ( #3664 )
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Signed-off-by: qingtao <qingtao@amazon.com >
2021-08-30 09:30:13 -07:00
jckand-amzn
ca94e961f7
Merge branch 'development' of https://github.com/o3de/o3de into jckand/LCGradOptimizations
2021-08-30 10:11:30 -05:00
jckand-amzn
d40af1c70c
Merge branch 'development' of https://github.com/o3de/o3de into jckand/DynVegLauncherTestFix
2021-08-30 10:10:41 -05:00
Chris Galvan
47a5e3bb56
Merge pull request #3649 from aws-lumberyard-dev/cgalvan/FixAssetEditorOpeningInvalidFilesCrash
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Implemented helper method of QFileDialog::getSaveFileName to prevent user from saving files with invalid names.
2021-08-30 09:58:21 -05:00
Chris Galvan
dbf12ae697
Updated remaining Project Configurator references to Project Manager.
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-08-30 09:43:11 -05:00
Chris Galvan
f43b9ab9cb
Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/FixAssetEditorOpeningInvalidFilesCrash
2021-08-30 08:09:47 -05:00
Esteban Papp
b065837450
Fix for non-unity file and double declaration of WCHAR ( #3657 )
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-27 17:44:08 -07:00
Junbo Liang
d39a6a9085
Read project, region and assume role ARN from environment and update the script canvas graphs to fix automation test failures ( #3654 )
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Fix AWS periodic automation test.s
2021-08-27 15:17:41 -07:00
Chris Galvan
043b218165
Updated invalid filename warning with more explicit message from PR feedback.
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-08-27 15:44:31 -05:00
bosnichd
9876d86d5d
Fix two compilation errors exposed when enabling tools support for any restricted platform. ( #3633 )
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* Various fixes and empty boilerplate files required for restricted platforms.
Signed-off-by: bosnichd <bosnichd@amazon.com >
* Add comments to address review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com >
* Fix two compilation errors exposed when enabling tools support for any restricted platform.
- The simple one: remove menu commands that call OnChangeGameSpec (which has since been removed) from CryEdit.cpp
- The "I almost threw my computer out the window" one: pull PVRTC.cpp out of unity builds, because it indirectly #includes winnt.h, which typedefs wchar_t WCHAR, which causes a complilation error (Error C2632 'wchar_t' followed by 'wchar_t' is illegal ImageProcessingAtom.Editor.Static C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\winnt.h 471) if something else in the unity file has also happened to define WCHAR as wchar_t. Enabling tools support for any restricted platform resulted in this happening due to different compile definitions being set for ImageConvert.cpp and BuilderSettingManager.cpp (see Gems/Atom/Asset/ImageProcessingAtom/Code/CMakeLists.txt), which resulted in those two files being pulled out of unity builds, which resulted in the entirely unrelated PVRTC.cpp file being moved from the first thing included by a unity file to the second last thing included by a different unity file, that just happened to include something else (prior to PVRTC.cpp) which was defining WCHAR as wchar_t.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-08-27 11:33:28 -06:00
jckand-amzn
4a33f1187a
Re-saved instance_counter script canvas asset
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Signed-off-by: jckand-amzn <jckand@amazon.com >
2021-08-27 12:27:51 -05:00
Qing Tao
9fac26e6a6
Update o3de to use new packages of ISPCTexComp and squish-ccr ( #3556 )
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Update package name and hash
Add compressor names.
Update ImageProcessingAtom unit tests.
Removed some unused test assets under ImageProcessingAtom
Enalbe ISPC to all the platforms.
Better error message with compression/decompression
Add temp folder to git ignore
added ispccompressor for all platform. valid it with linux
Update windows package hashes.
Removed AZ_TRAIT_IMAGEPROCESSING_USE_ISPC_TEXTURE_COMPRESSOR
Minor refactor with image processing unit tests.
Signed-off-by: qingtao <qingtao@amazon.com >
2021-08-27 10:09:58 -07:00
Chris Galvan
d590a91fe7
Implemented helper method of QFileDialog::getSaveFileName to prevent user from saving files with invalid names.
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-08-27 11:24:05 -05:00
jckand-amzn
b6aa317051
Merge branch 'development' of https://github.com/o3de/o3de into jckand/LCGradOptimizations
2021-08-27 10:02:04 -05:00
hultonha
9e5ef08229
Remove unused lambda capture variable ( #3634 )
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Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-08-27 13:06:56 +01:00
hultonha
b0330ba26a
Expose camera input channels to the UI and ensure the cached values are refreshed when updated ( #3607 )
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* expose camera input channels to the ui and ensure the cached values are refreshed when updated
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* small fixes for tests
Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-08-27 09:29:08 +01:00
Esteban Papp
48c959e359
[Windows] Debug build error in OpenImageIO 3rdParty library ( #3625 )
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-26 16:40:54 -07:00
carlitosan
c6ab102e6a
Merge pull request #3618 from aws-lumberyard-dev/carlitosan/development
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add missing [[maybe_unused]] tags to Store() calls of serializers
2021-08-26 16:22:29 -07:00
Esteban Papp
1be95a1e76
Potential Memory Corruption in Release Build ( #3559 )
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* Potential Memory Corruption in Release Build
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* @lumberyard-employee-dm suggested code
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* warnings as errors found in VS2022
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* simplifying some strucutres used and fixing a bug
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* some unused fixes for VS2022
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* fix for other platforms
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* fixes check used in unit tests to be case-insensitive
fixes memory leaks/invalid memory operations in AWSCore tests
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-26 15:59:40 -07:00
jromnoa
9f55212a19
Adds MaterialEditor RHI launch tests ( #3558 )
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* adds MaterialEditor RHI launch tests
* add explicit editor_script parameter to the launch_and_validate_results() call
Signed-off-by: jromnoa <jromnoa@amazon.com >
2021-08-26 16:25:24 -05:00
Chris Galvan
a0f6e6e84a
Merge pull request #3616 from aws-lumberyard-dev/cgalvan/AddOpenProjectFolderInExplorer
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Added context menu on game folder status bar item to open project path in file explorer.
2021-08-26 16:13:33 -05:00
chcurran
34939dcb10
add missing [[maybe_unused]] tags to Store() calls of serializers
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Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com >
2021-08-26 13:14:21 -07:00
santorac
1abab4ca2f
Shader hot reload fixes
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Merge pull request #3574 from aws-lumberyard-dev/Atom/santorac/MoreShaderHotReloadFixes
Fixed a shader hot reload issue where the new root shader variant asset was not getting saved in the Shader object during OnAssetReloaded, it was only saved during OnAssetReady.
Fixed shader variant hot reload which was failing due to mismatched timestamps. The ShaderAsset was using microseconds and the ShaderVariantAsset was using system ticks. Since ticks will always be higher than microseconds, stale variants were not prevented from being used.
AtomSampleViewer's MaterialHotReloadTest script is passing again.
2021-08-26 13:11:28 -07:00
Chris Burel
ec0278b899
Configure default Atom assets to be enabled on the linux platform ( #3611 )
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Signed-off-by: Chris Burel <burelc@amazon.com >
2021-08-26 12:57:45 -07:00
bosnichd
0264a3e7a1
Various fixes and empty boilerplate files required for restricted platforms. ( #3610 )
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* Various fixes and empty boilerplate files required for restricted platforms.
Signed-off-by: bosnichd <bosnichd@amazon.com >
* Add comments to address review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-08-26 13:10:54 -06:00
puvvadar
0ab59e939f
Update transport tests for PacketDispatchResult change
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-26 12:08:14 -07:00
Chris Galvan
bec568c8bd
Added context menu on game folder status bar item to open project path in file explorer.
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-08-26 13:14:30 -05:00
puvvadar
aab06f687f
Change PacketDispatchResult Pending to Skipped
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-26 10:01:47 -07:00
Esteban Papp
0750dd59ca
Linux/Clang fix warn-unused and related
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-26 09:58:18 -07:00
SergeyAMZN
ebe35eeed6
Merge pull request #3587 from aws-lumberyard-dev/MPWeaponSQ2
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LYN-5558 Fixed Blast assets loading in the Launcher
2021-08-26 17:23:47 +01:00
santorac
ccd648c600
Removed unnecessary print statements
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Signed-off-by: santorac <55155825+santorac@users.noreply.github.com >
2021-08-26 08:51:28 -07:00
santorac
822a8f31f1
Merge remote-tracking branch 'upstream/development' into Atom/santorac/MoreShaderHotReloadFixes
2021-08-26 08:41:42 -07:00
Esteban Papp
906ace3d03
Merge branch 'development' into cmake/linux_fix_warn_unused
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-26 08:23:02 -07:00
bosnichd
040b75c02c
Fix PAL.cmake logic, thanks to lumberyard-employee-dm! ( #3516 )
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* Fix PAL.cmake logic, thanks to lumberyard-employee-dm!
Signed-off-by: bosnichd <bosnichd@amazon.com >
* Lowercase the platform name to address review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-08-26 07:31:30 -06:00
pereslav
865d877d8e
LYN-5558 Fixed Blast assets loading in the Launcher
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-08-26 13:05:45 +01:00
hultonha
d5ee6fb36f
Expose camera settings to the Editor UI ( #3442 )
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* expose camera settings to the ui
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* improve naming of visibility functions, remove duplication
Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-08-26 10:01:22 +01:00
santorac
7aa24fd58f
Fixed shader variant hot reload which was failing due to mismatched timestamps. The ShaderAsset was using microseconds and the ShaderVariantAsset was using system ticks. Since ticks will always be higher than microseconds, stale variants were not prevented from being used.
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Signed-off-by: santorac <55155825+santorac@users.noreply.github.com >
2021-08-26 00:26:35 -07:00
Jeremy Ong
8485f20bf2
Merge pull request #3566 from aws-lumberyard-dev/FixWhiteBoxCompileError
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Add missing AzToolsFramework budget declaration
2021-08-26 00:32:23 -06:00
Jeremy Ong
b49b5a7c54
Add missing AzToolsFramework budget declaration
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Signed-off-by: Jeremy Ong <jcong@amazon.com >
2021-08-25 22:02:33 -06:00
Chris Galvan
486157f89b
Merge pull request #3428 from aws-lumberyard-dev/cgalvan/FixedTrackViewNodeCrash
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Fixed memory stomping leading to Track View nodes with invalid labels and crash.
2021-08-25 19:14:26 -05:00