Esteban Papp
2d2a7f4623
XCode doesnt support files per configuration, using the old method ( #3789 )
...
- some warn fixes
- fixed release linking issue
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-09-01 08:19:08 -07:00
sharmajs-amzn
0d728a7677
Added new index on SourceDependency Table ( #3648 )
...
Signed-off-by: sharmajs-amzn <82233357+sharmajs-amzn@users.noreply.github.com >
2021-08-31 09:22:09 -05:00
Esteban Papp
fded2bafad
More PR comments/fixes
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-25 15:35:37 -07:00
Esteban Papp
6b96be82ea
Merge branch 'development' into cmake/linux_fix_warn_unused
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Legacy/CrySystem/Log.cpp
# Code/Tools/Standalone/Source/Driller/Annotations/AnnotationHeaderView.cpp
# Code/Tools/Standalone/Source/Driller/AreaChart.cpp
# Code/Tools/Standalone/Source/Driller/AreaChart.hxx
# Code/Tools/Standalone/Source/Driller/ChannelDataView.cpp
# Code/Tools/Standalone/Source/Driller/DrillerCaptureWindow.cpp
# Code/Tools/Standalone/Source/Driller/Profiler/ProfilerDataView.cpp
2021-08-25 11:47:19 -07:00
Chris Burel
86770deefa
Add linux equivalents for all the places that enumerate platforms ( #3325 )
...
* Add linux equivalents for all the places that enumerate platforms
Signed-off-by: Chris Burel <burelc@amazon.com >
* Fix the AssetFileInfoListComparisonTest fixture to not hardcode the PC platform
Signed-off-by: Chris Burel <burelc@amazon.com >
2021-08-24 14:10:59 -07:00
Esteban Papp
07ea4edbc2
Fixes for Mac/iOS
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-23 17:51:13 -07:00
Esteban Papp
1f44b7a328
Code/Tools
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-23 13:01:17 -07:00
Esteban Papp
a2ab05a262
Code/Tools
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-20 17:54:20 -07:00
Esteban Papp
62a0041245
enable warning 4296: 'operator': expression is always false
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-19 16:16:28 -07:00
Esteban Papp
b255334535
Code/Tools fixes
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-16 16:42:24 -07:00
Esteban Papp
9f7d280a1e
Merge branch 'development' into cmake/SPEC-7484
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/ResourceSelectorHost.cpp
2021-08-11 07:55:26 -07:00
Artur K
4cee263033
Minimal TypeInfo header/reduce std interdependencies. ( #2688 )
...
* Minimal TypeInfo header/reduce std interdependencies.
TypeInfoSimple.h is a small header that can replace the use of
TypeInfo.h in some cases.
Signed-off-by: Nemerle <nemerle5+git@gmail.com >
* Windows build fixed
Removed algorithm.h from string_view.h
smoke-test passed
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Resotore dynamic_pointer_cast in intrusive_ptr
Requested by reviewer.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Fix CI build
string.h - missed alogorithm.h, since it was removed from string_view
NodeWrapper.h - missing smart_ptr.h
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
Co-authored-by: Nemerle <nemerle5+git@gmail.com >
2021-08-10 19:07:01 -05:00
Esteban Papp
ec1a08d487
Merge branch 'development' into cmake/SPEC-7484
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/ConfigGroup.cpp
# Code/Editor/ControlMRU.cpp
# Code/Editor/CryEdit.cpp
# Code/Editor/CryEdit.h
# Code/Editor/IEditorImpl.cpp
# Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp
2021-08-10 09:23:34 -07:00
SJ
44b053df58
[Mac] Building and running game projects from an SDK ( #2943 )
...
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.
Signed-off-by: amzn-sj <srikkant@amazon.com >
* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).
Signed-off-by: amzn-sj <srikkant@amazon.com >
* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.
Signed-off-by: amzn-sj <srikkant@amazon.com >
* Address some feedback from review
Signed-off-by: amzn-sj <srikkant@amazon.com >
2021-08-10 10:10:37 -05:00
Esteban Papp
e28d04aea6
Merge branch 'development' into cmake/SPEC-7484
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/CryEditDoc.cpp
# Code/Editor/CryEditDoc.h
# Code/Legacy/CryCommon/CryArray.h
# Code/Legacy/CryCommon/CryString.h
# Code/Legacy/CryCommon/UnicodeBinding.h
# Code/Legacy/CrySystem/LocalizedStringManager.cpp
# Gems/LyShine/Code/Source/StringUtfUtils.h
# Gems/PhysXDebug/Code/Source/SystemComponent.cpp
2021-08-05 20:05:25 -07:00
Esteban Papp
84623dfb66
FixedMaxPathString replacement
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-05 19:25:26 -07:00
Artur K
6c22e92db6
Use lambda instead of AZStd::bind ( #2658 )
...
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-08-05 20:10:26 -05:00
Esteban Papp
b33a4db332
Merge branch 'development' into cmake/SPEC-2513_w4267
2021-08-02 18:03:04 -07:00
AMZN-stankowi
9ee9730294
Automated test for scene files with and without python scripts running python incorrectly ( #2373 )
...
* Cleared m_scriptFilename between scene files.
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Work in progress automated tests
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Python test done
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Sorted jobs work now. This may sort too aggressively, I'll remove the additional sorting after some testing.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Cleaned up test
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Fixed stray '
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Removed temp code from test
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Command line help options for AP
Removed job sorting that wasn't actually sorting jobs
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Changed constant variable names to match coding standards
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-08-02 10:57:57 -07:00
pappeste
f301c3b43a
Code/Tools
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-27 19:31:55 -07:00
Esteban Papp
de54731282
fix reference to temporary ( #2312 )
...
* fix reference to temporary
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Non-unity fixes for mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-21 11:00:45 -07:00
lumberyard-employee-dm
92571c2ae4
Merge pull request #2250 from aws-lumberyard-dev/SettingsRegistryBuilderGemRegistryFix
...
Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems
2021-07-20 15:41:42 -05:00
sharmajs-amzn
d5431e1c57
{LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated ( #2095 )
...
* add asset importer file extension
Signed-off-by: sharmajs <sharmajs@amazon.com >
* add new test setreg file
Signed-off-by: sharmajs <sharmajs@amazon.com >
* removed an unnecessary namespace
Signed-off-by: sharmajs <sharmajs@amazon.com >
* addressed feedback
Signed-off-by: sharmajs <sharmajs@amazon.com >
* addressed feedback
Signed-off-by: sharmajs <sharmajs@amazon.com >
* remove unnecessay method
Signed-off-by: sharmajs <sharmajs@amazon.com >
* add file
Signed-off-by: sharmajs <sharmajs@amazon.com >
* reduce waiting time in block until idle
Signed-off-by: sharmajs <sharmajs@amazon.com >
2021-07-20 09:26:11 -07:00
amzn-mike
fc75dd5fda
Fix python fbx tests ( #2171 )
...
* Update fbx test dbgsg files
Remove rc products from fbx test expected output
Update warning counts for 2 of the tests - these are due to missing material properties
Add SkipAtomOutput setting to disable atom material and mesh processing in scene as these pull in a lot of external dependencies to Process
Removed BlendShapeData and MeshData debug output of positions/normals/faces
Updated ManifestImportRequestHandler to remove warning about Joining 2 absolute paths
Updated AssImpMaterialImporter to use new GenerateRelativeSourcePath API to fix issue where relative path generation failed with tmp project directories
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Add comment for setting
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Add override dbgsg file to python test
The mesh optimizer specifically avoids creating optimized nodes for nodes that are not selected, resulting in a different scene graph that requires a different dbgsg file to compare with
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Replace hardcoded passing of specific registry setting to instead pass all registry settings to AssetBuilder
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-07-20 06:48:35 -07:00
lumberyard-employee-dm
ce6514de6d
Added clarifying comments as to why the Gem's SourcePaths directory is
...
temporarily copied over to the SettingsRegistryBuilder local Settings Registry instance
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-07-19 14:58:19 -05:00
lumberyard-employee-dm
0c339d2e2d
Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems
...
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-07-16 21:55:26 -05:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
Esteban Papp
7c9653087d
Builds Windows nounity and unity
...
Builds Linux nounity and unity
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-16 13:13:59 -07:00
amzn-mike
8116e239f4
Restore fix lost in merge: [LY-121929] Asset Processor Error : Sqlite - Failed to prepare statement. ( #2202 )
...
Fixed unresolved product dependency query to be able to handle much larger queries (tested with 100,000 products) by storing queried products in a temp table first
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-07-16 10:50:39 -07:00
Esteban Papp
997594c36c
Code/Tools/Standalone
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 09:37:25 -07:00
jackalbe
7ce6eec39e
{SPEC-7645} Disabling FileWatcherUnitTests for Linux ( #2012 )
...
* Disabling FileWatcherUnitTests for Linux
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com >
* added comments to explain the update
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com >
2021-07-09 13:36:33 -05:00
jackalbe
81e39df248
{LYN-4456} FIX: assign branch token for LegacyTestAdapter ( #1833 )
...
* fixes AssetProcessorManagerUnitTests unexpectedly fails due to writing out the branch token
* instead, the branch token is calculated ahead of time and added to the settings registry
Tests: --gtest_filter=Test/LegacyTestAdapter.*
2021-07-02 16:32:16 -05:00
amzn-victor
c845517ee7
Merge pull request #1729 from aws-lumberyard-dev/Helios_LYN-4548-FixAPNames
...
[LYN-4548] Changed AP window title and popup message titles
2021-07-02 10:08:21 -07:00
Aaron Ruiz Mora
6459375b4e
Fixed compilation error in release configuration ( #1757 )
...
Signed-off-by: moraaar <moraaar@amazon.com >
2021-07-02 13:16:10 +01:00
AMZN-stankowi
73522e90c9
FBX -> Scene, part 2. Code changes, file renames ( #1704 )
...
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Step 1 of part 2 of the FBX -> Scene rename
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Renaming FbxSceneBuilder folder to SceneBuilder
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Renamed files
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* More FBX -> Scene
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-07-01 15:46:55 -07:00
Victor Huang
b93dd36c61
Changed AP window title and popup messages
...
Signed-off-by: Victor Huang <huavicto@amazon.com >
2021-07-01 10:26:44 -07:00
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
...
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Terry Michaels
149863c527
Removed Amazon as Company for QSettings ( #1649 )
...
* Removed Amazon as Company for QSettings
Signed-off-by: Terry Michaels <miterenc@amazon.com >
2021-06-29 14:00:11 -05:00
jackalbe
a9227e1962
{LYN-4456} FileIO hooks for LegacyTestAdapter ( #1635 )
...
* Could not reproduce the unit test fail for the m_app->BeforeRun() failure,
* so I am adding file IO hooks to listen for errors during the fixture setup
Tests: failed to repro the issue
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com >
2021-06-29 11:59:51 -05:00
Danilo Aimini
a76a7291b5
Replace Asset Processor system tray icon with a more readable one. ( #1639 )
...
Signed-off-by: daimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-06-29 08:55:03 -07:00
Terry Michaels
7a2a2dc0d7
Updated branding for application names ( #1617 )
2021-06-28 11:35:13 -05:00
Terry Michaels
21ebff5709
Updated help search and all docs.o3de.org links to o3de.org ( #1594 )
2021-06-25 15:23:57 -05:00
jackalbe
143b8f1131
{SPEC-7465} Fix DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds ( #1535 )
...
* Fix for DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds
* added -ap_disableAssetTreeView=true to disable the Qt tree view for the asset tab to get the parts that want to be tested finish
* only shows up on Debug
Tests:
=== test session starts ===
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_AllPlatforms::test_AllSupportedPlatforms_FastScanWorks_FasterThanFullScan[windows-AutomatedTesting] PASSED [ 50%]
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_Windows::test_WindowsPlatforms_RunAPBatchAndConnectGui_RunsWithoutEditor[windows-AutomatedTesting] PASSED [100%]
--- generated xml file: F:\amazon\o3de\build\vs2019\Testing\Pytest\AssetPipelineTests.Batch_2_Sandbox.xml ---
=== 2 passed, 4 deselected in 18.32s ===
2021-06-24 06:47:59 -05:00
amzn-mike
56f250baaf
Merge pull request #1457 from aws-lumberyard-dev/Helios_FixCacheCopyFailure
...
[LYN-4508] Fix AP cache copy failure
2021-06-23 15:35:59 -05:00
Terry Michaels
1e457928f5
Update help URLs and remove unneeded links ( #1520 )
2021-06-23 14:42:33 -05:00
amzn-mike
fd6f68ce91
Merge branch 'stabilization/2106' into Helios_FixCacheCopyFailure
2021-06-23 14:13:42 -05:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
amzn-mike
4c7a46850d
Update comments
2021-06-21 11:23:24 -05:00
amzn-mike
582c936e3b
Move begin/end cache file update calls into move/copy code
2021-06-19 18:37:48 -05:00