Commit Graph

530 Commits (2d1ed48fea6e923c62a48ec12fcdf65fe3c6ea2f)

Author SHA1 Message Date
Esteban Papp 2d1ed48fea Merge branch 'development' into cmake/SPEC-2513_w4018
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp
4 years ago
Terry Michaels 9b1ebb220a
Changed locale handling and added tests 4 years ago
hultonha 01ed06c7e1
Implement TIAF sequence reporting for MARS
Merge pull request #3010 from aws-lumberyard-dev/TIF/Runtime_merge
4 years ago
SJ 44b053df58
[Mac] Building and running game projects from an SDK (#2943)
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Address some feedback from review

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
AMZN-stankowi 0005f2b9da
Updated skeleton logic: (#2957)
Import all nodes as bones. O3DE's concept of a bone is different than AssImp's.
Updated GetLocalSpaceBindPoseTransform to only use the offset matrix if the parent is also a bone.
Results:
All test assets I've tried match Blender's "Rest Position" when loaded in the Character tool.
All test animations I've tried work generally as well as they worked before, and a few better. This resolves the issue that was originally opened, an internal test asset loaded the skeleton incorrectly.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
4 years ago
John c2a2d1c5c7 Add changes from TIF/Feature branch.
Signed-off-by: John <jonawals@amazon.com>
4 years ago
John Jones-Steele be535172b5 Merge branch 'development' into UsingCommaAsDecimalSeperator
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
4 years ago
John Jones-Steele 12505da6fc Changed locale handling and added tests
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
4 years ago
John 7b0118268c Remove missing header from cmake.
Signed-off-by: John <jonawals@amazon.com>
4 years ago
John d7c1185dc2 Add previously approved changes.
Signed-off-by: John <jonawals@amazon.com>
4 years ago
Esteban Papp f4164ef3a3 Merge branch 'development' into cmake/SPEC-2513_w4018 4 years ago
AMZN-nggieber 2c7f6f9742
Adds Links to Gem Directory and Documentation for Gems (#2922)
* Changed blue text to white that is not meant as a link, made 'View in Director' link work for gems in the inspector, added parsing for gem documentation link

Signed-off-by: nggieber <nggieber@amazon.com>

* Added documentation links for gems, changed markup for urls in summaries and requirements so they are clickable

Signed-off-by: nggieber <nggieber@amazon.com>

* Fixed a couple of the documentation links

Signed-off-by: nggieber <nggieber@amazon.com>

* Added documentation url to edit gem properties script and updated unit tests

Signed-off-by: nggieber <nggieber@amazon.com>
4 years ago
Esteban Papp 9f18b6f1be fixes for new code
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste eb3e0b0998 updates after merging development
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste 10f950b726 fix w4018
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Artur K 6c22e92db6
Use lambda instead of AZStd::bind (#2658)
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Esteban Papp 19d79f1559 Merge branch 'development' into cmake/SPEC-2513_w4267 4 years ago
Alex Peterson 38fd92a15a
Always display all gems in Gem Catalog (#2341)
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
5 years ago
AMZN-Phil 149833af56
Merge pull request #2401 from aws-lumberyard-dev/PM-logs-and-processcheck
Check for build process exit status and display log link in more cases.
5 years ago
Esteban Papp b33a4db332 Merge branch 'development' into cmake/SPEC-2513_w4267 5 years ago
AMZN-stankowi 9ee9730294
Automated test for scene files with and without python scripts running python incorrectly (#2373)
* Cleared m_scriptFilename between scene files.
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Work in progress automated tests

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Python test done

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Sorted jobs work now. This may sort too aggressively, I'll remove the additional sorting after some testing.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Cleaned up test

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed stray '

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Removed temp code from test

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Command line help options for AP
Removed job sorting that wasn't actually sorting jobs

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Changed constant variable names to match coding standards

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
5 years ago
pappeste 95914e3fd6 merging from development + fixing linux
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
pappeste f301c3b43a Code/Tools
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
pappeste ceab4a794c CryEngine compiles
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Benjamin Jillich a3712b5564
TSpace setting for MikkT tangent generation (#2386)
* Added TSpace method setting which is only visible for MikkT generation.
* Fixed a bug with generating tangents for blend shapes.
* Renamed tangent space into generation method.
* Some code cleaning

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
Esteban Papp da474357f3
Some var cleanup so it shows better-organized in cmake-gui. Some vars… (#2361)
* Some var cleanup so it shows better-organized in cmake-gui. Some vars were also not following the namign convention we are using
Removed some unnecessary messaging
Fixed a TIF bug where it would report the wrong test in a message, fixed a message that was being triggered
Changed TIF to be enabled just by the binary so running the ci_build scripts locally doesnt trigger TIF messaging
Removed `LY_ENABLE_MULTIPLAYER_COMPRESSION`, it was not being used

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* handling case where a parameter can be empty

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* needs to be var name, not contents

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
AMZN-nggieber d5b9d203ea
Check for minimum VS subversion and link to workload install instructions for VS (#2398)
Signed-off-by: nggieber <nggieber@amazon.com>
5 years ago
Benjamin Jillich 8f35def25b
AssImp skeleton import improvements (#2348)
* Disabled to skip exporting a node in case there are child bones underneath, this broke motion extraction as we skipped the motion extraction node.
* Added several helper methods for getting the local space bind pose transform, finding all bones, getting the first bone for a given node name and a recursive has child bones.
* Unified the cloned get all bone methods.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
AMZN-Phil fccb86d5c0 Check for build process exit status and display log link in more cases.
Signed-off-by: AMZN-Phil <pconroy@amazon.com>
5 years ago
Chris Galvan edbe05bd81 Fixed Project Manager to enable save/restore of the window geometry so its window position/sizing will be restored after it is closed/re-launched. Also improved WindowDecorationWrapper logic to center by default when using the showFromSettings API for first time launch.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Benjamin Jillich dbe6bb673e
Merge pull request #2277 from aws-lumberyard-dev/burelc/LYN-4490
[MeshOptimizer] Weld nearby vertices when optimizing meshes
5 years ago
Esteban Papp de54731282
fix reference to temporary (#2312)
* fix reference to temporary

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Non-unity fixes for mac

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Benjamin Jillich 001aa96fae
Merge pull request #2299 from aws-lumberyard-dev/jillich/TangentsGeneration
MikkT tangent generation support
5 years ago
Benjamin Jillich d987c45072 MikkT tangent generation support
* Default setting when no tangents rule: MikkT tangents.
* Calculates tangents/bitangents for all available uv sets.
* Creates tangent/bitangent data in in case they are not existing yet (as in: the source scene contains tangents/bitangents)
* Overwrites the tangent/bitangent data from the source scene in case MikkT is wished.
* Added helper functions to create tangent/bitangent scene nodes, finding tangent/bitangent data for a given uv layer and calculating the number of uv layers provided by the mesh scene node.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
lumberyard-employee-dm 92571c2ae4
Merge pull request #2250 from aws-lumberyard-dev/SettingsRegistryBuilderGemRegistryFix
Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems
5 years ago
Esteban Papp a08f850766
Merge pull request #2284 from nemerle/header_inclution_reductions_pt1
Reduce inclusion overhead a little bit
5 years ago
AMZN-stankowi 69b5c04b7f
Cleared m_scriptFilename between scene files. (#2278)
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
5 years ago
sharmajs-amzn d5431e1c57
{LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated (#2095)
* add asset importer file extension

Signed-off-by: sharmajs <sharmajs@amazon.com>

* add new test setreg file

Signed-off-by: sharmajs <sharmajs@amazon.com>

* removed an unnecessary namespace

Signed-off-by: sharmajs <sharmajs@amazon.com>

* addressed feedback

Signed-off-by: sharmajs <sharmajs@amazon.com>

* addressed feedback

Signed-off-by: sharmajs <sharmajs@amazon.com>

* remove unnecessay method

Signed-off-by: sharmajs <sharmajs@amazon.com>

* add file

Signed-off-by: sharmajs <sharmajs@amazon.com>

* reduce waiting time in block until idle

Signed-off-by: sharmajs <sharmajs@amazon.com>
5 years ago
Benjamin Jillich fe661bc159 Register tangents rule for mesh groups, so users can add it to the scene settings
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
Benjamin Jillich 424ee5d5e8 Removed emfx legacy tangent generation settings from tangents rule
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
amzn-mike fc75dd5fda
Fix python fbx tests (#2171)
* Update fbx test dbgsg files

Remove rc products from fbx test expected output
Update warning counts for 2 of the tests - these are due to missing material properties
Add SkipAtomOutput setting to disable atom material and mesh processing in scene as these pull in a lot of external dependencies to Process
Removed BlendShapeData and MeshData debug output of positions/normals/faces
Updated ManifestImportRequestHandler to remove warning about Joining 2 absolute paths
Updated AssImpMaterialImporter to use new GenerateRelativeSourcePath API to fix issue where relative path generation failed with tmp project directories

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add comment for setting

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add override dbgsg file to python test

The mesh optimizer specifically avoids creating optimized nodes for nodes that are not selected, resulting in a different scene graph that requires a different dbgsg file to compare with

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Replace hardcoded passing of specific registry setting to instead pass all registry settings to AssetBuilder

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
5 years ago
nemerle e76b65fce9 Reduce inclusion overhead a little bit
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
5 years ago
Chris Burel 8702f0cd2e Add test for the mesh optimizer's ability to weld nearby vertices
Signed-off-by: Chris Burel <burelc@amazon.com>
5 years ago
lumberyard-employee-dm ce6514de6d Added clarifying comments as to why the Gem's SourcePaths directory is
temporarily copied over to the SettingsRegistryBuilder local Settings Registry instance

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
lumberyard-employee-dm 0c339d2e2d Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
Esteban Papp 82f89d596e Merge branch 'development' into cmake/SPEC-7179 5 years ago
Terry Michaels d9ec159f0e
Merge pull request #2235 from aws-lumberyard-dev/daimini/gitflow_210716_o3de
Gitflow 7/16/21 - O3DE
5 years ago
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
5 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
5 years ago
Danilo Aimini e9270e491a Merge branch 'stabilization/2106' into daimini/gitflow_210716_o3de
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

# Conflicts:
#	scripts/build/bootstrap/incremental_build_util.py
5 years ago