Commit Graph

229 Commits

Author SHA1 Message Date
amzn-hdoke bf29b27937 Add AWSAttribution feature (#1164)
* LYN-3601: Provide skeleton classes for AWS Attribution (#31)

Provide skeleton classes for AWS Attribution, along with some basic unit tests

* Add AWS Attribution UI and settings (#56)

* Adding AWS Attributions UX and corresponding editor preference s setting

* Fix serialized field description

* Fixed update frequency to be  a day

* Handling editor startup with default values for AWSAttribution

* Add missing header and remove AWSCoreSystemComponentMock fron test

* Generate and post AWSAttribution metric (#69)

* Adding AWS Attribution Api service job

* Adding support for config endpoint override

* Update Api endpoint formatting, fix default region

* Remove extra header

* Fixes for link issues

* Fix Unittest namespace

* Instantiating AWSAttributionSystemComponent in AWS.Editor module

* Update AttributionMetric with engine version and AWS enabled gems (#77)

* Update AttributionMetric with engine version and AWS enabled gems

* Fix warnings

* Undoing accidental change

* Saving level PrefabLevel_OpensLevelWithEntities

* Remove overriding editorprefrences.setreg

* Revert "Saving level PrefabLevel_OpensLevelWithEntities"

This reverts commit 529af70c55ece70fc6bc29ceb83bef60413713a3.

* Move AWS preferences to its own temp settings file

* Undo accidental file add

* Add missing string params in warning messages

Co-authored-by: Pip Potter <61438964+lmbr-pip@users.noreply.github.com>
2021-06-04 20:48:35 -07:00
Esteban Papp 50d6e36ccd Bug and improvements to Editor/AP debugging settings (#1146) 2021-06-04 14:36:46 -07:00
Esteban Papp 76a6df341b SPEC-2513 Fixes to enable w4457 2021-06-04 10:51:47 -07:00
Nicholas Van Sickle 30eedc1c55 Avoid more sources of camera update re-entrancy that can lead to stack overflow (#1136) 2021-06-03 20:09:15 -07:00
Nicholas Van Sickle f39460e617 Fix rare re-entrancy issue with CCryEditApp::IdleProcessing (#1134)
This issue manifested in a crash in rare circumstances when the Editor lost and gained focus while a modal dialog was active. After investigation, it was discovered that native event processing can lead to IdleProcessing being called again from the main thread while idle processing is still happening. As this is unintentional and generally undesirable, we now guard against this within the IdleProcessing method.
2021-06-03 20:08:51 -07:00
Esteban Papp 5d7aae9bd8 SPEC-2513 Fixes to enable w4459 (#1107)
* fixing w4459

* Fixes for nounity

* putting OLD_APARAM_USER in a common place to avoid duplicated declarations
2021-06-03 11:12:54 -07:00
Esteban Papp 29c71b4e53 SPEC-2513 Fixes to enable w4701 (#1105)
* Some fixes

* more fixes

* fixes for debug
2021-06-03 09:30:33 -07:00
Tom Hulton-Harrop cf08f4dab1 Improve camera orbit behavior (#1060) 2021-06-03 15:48:44 +01:00
Esteban Papp 1f65c3ba3a LYN-4134 Automatically add --project-path=<project> to debugging parameters in Editor/AP for engine-centric (#1081) 2021-06-02 09:13:04 -07:00
Hasareej 274e1972f3 Adding a shortcut to hide clusters. (#1071)
Adding the shortcut "U" to hide the TransformModeSelection & SpaceSelection clusters from the viewport.
2021-06-02 15:54:30 +01:00
jjjoness b0d06b9084 Changed logo and repositioned. (#1061) 2021-06-02 14:46:08 +01:00
jjjoness d02ba51d03 Changed svg and layout of the new logo. (#1059) 2021-06-02 10:34:08 +01:00
Terry Michaels eab3db3d6d Fixed a few 'too big' dialog issues with various dialogs (#1083) 2021-06-01 20:19:12 -05:00
Alex Peterson afe20906db Add Project Manager File menu options to Editor 2021-06-01 15:30:14 -07:00
Nicholas Van Sickle 087677b326 Fix several viewport issues (#1045)
* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead

* Fix viewport font positioning

This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into

* Don't activate CameraComponentController when in the Editor / not in game mode
2021-06-01 12:20:15 -07:00
greerdv 2c36d6a19a Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
2021-05-28 21:20:03 +01:00
greerdv 34abf7376e Merge branch 'main' into transform-float-scale-3 2021-05-28 19:14:45 +01:00
pappeste eece07efd3 Merge branch 'main' into ly-as-sdk/LYN-2948 2021-05-28 08:29:29 -07:00
Tom Hulton-Harrop 36ceff84c9 Support mesh intersection for camera orbit (#982)
* wip support for mesh intersection with intersector bus

* WIP camera mesh intersection orbit logic

* remove unneeded template argument

* add bus connect/disconnect

* fix intersection logic

* small updates, additional comments, some tidy-up

* update formatting options slightly

* use aznumeric_cast

* temp workaround for negative distances with RayIntersection
2021-05-28 14:37:17 +01:00
greerdv d73566565e remove most vector scale functions from transform bus 2021-05-28 14:18:26 +01:00
greerdv 23d481773a refactor vector scale transform function usages in trackview 2021-05-28 10:37:44 +01:00
pappeste 8b9f5230f6 Merge branch 'main' into ly-as-sdk/LYN-2948 2021-05-28 00:16:26 -07:00
Terry Michaels 9435305f01 Make entity creation via asset drag and drop properly create an entity so it works with prefabs correctly (#1010) 2021-05-27 19:31:32 -05:00
Nicholas Van Sickle 5e87250f67 Fix viewport icon rendering on high DPI devices (#1006)
* Clarify ViewportWorldToScreen being in widget space and add DeviceScalingFactor

* -Fix viewport icons being draw wrong on high DPI displays
-Fix loading viewport icons from absolute paths, which

* Address review feedback, fix build
2021-05-27 16:31:30 -07:00
pappeste 01933f45b1 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
2021-05-27 10:39:37 -07:00
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
2021-05-27 10:29:19 -07:00
jjjoness 5942cf066d Merge pull request #983 from aws-lumberyard-dev/LYN-1914
Changed editor icon
2021-05-27 17:41:14 +01:00
Alex Peterson 7cd325bad9 Adding ProjectManager as an Editor runtime dependency
The project manager is needed by the editor if it does not know what project to use
2021-05-27 09:40:48 -07:00
Terry Michaels fd8fe8b939 Fixed newly created level having the right source field set (#986)
* Fixed an issue with the source field a newly created level not being set correctly
2021-05-27 11:40:16 -05:00
John Jones-Steele 072f6e194e Changed editor icon 2021-05-27 14:02:01 +01:00
Terry Michaels 9b1be43367 Renamed osx_gl to mac and es3 to android for cache folders (#949) 2021-05-26 19:17:17 -05:00
Terry Michaels 5ed4454e8b Moved Create New Level logic out from SaveToStream (#967) 2021-05-26 17:52:34 -05:00
lumberyard-employee-dm 76fe7f3666 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into ly-as-sdk/LYN-2948-phistere 2021-05-25 23:48:55 -05:00
pappeste 19adbf2f41 Removing adding runtime dependencies for gems that are in the BUILD_DEPENDENCIES 2021-05-25 15:12:17 -07:00
greerdv ec1d129100 Merge branch 'main' into transform-float-scale 2021-05-25 19:21:32 +01:00
Tom Hulton-Harrop 50f5976e59 Rename and move ModernViewportCameraController (#866)
* rename ModernViewportCameraController to ModularViewportCameraController and move to AtomToolsFramework

* update names and includes after file moves
2021-05-25 17:28:51 +01:00
greerdv d8b74110ff Merge branch 'main' into transform-float-scale 2021-05-25 16:28:28 +01:00
greerdv a037062a07 move trackview changes to another branch 2021-05-25 13:31:39 +01:00
sphrose 576356684b Merge branch 'main' into LYN-2139 2021-05-24 16:32:39 +01:00
greerdv 945f55378e merge from main 2021-05-24 11:27:43 +01:00
sphrose 5be021a6de Added comment. 2021-05-21 14:42:46 +01:00
Tom Hulton-Harrop 74a2735766 Add better support for mouse deltas with camera system (#846)
* add better support for mouse deltas with camera system

* small fixes spotted during review

* rename after review feedback

* small refactor to reduce duplication
2021-05-21 10:35:33 +01:00
sphrose 032201a66b Make goto button primary. 2021-05-21 10:31:47 +01:00
sphrose bbafd8843d Adjusted dialog size. 2021-05-21 09:56:25 +01:00
nvsickle 2d550cc994 Merge remote-tracking branch 'upstream/main' into nvsickle/BootstrapFixes 2021-05-20 11:07:45 -07:00
sphrose 3788aa4eec LYN-2139 UX: Goto Position modal is unnecessarily massive 2021-05-20 17:48:18 +01:00
Tom Hulton-Harrop eb31d90ad9 Updates to fix BoxSelect when using Orbit with the new Camera (#825)
* update camera controller to block box select during orbit

* simplify update for modern viewport camera controller

* wip working lmb box select with orbit

* add test for changes to click detector

* add unit test for camera system to validate events

* remove debugging code, tidy-up changes for PR

* small updates before posting PR

* fix for linux build failure
2021-05-20 15:54:36 +01:00
nvsickle 1654553e9c Merge remote-tracking branch 'upstream/main' into nvsickle/BootstrapFixes 2021-05-19 19:12:07 -07:00
nvsickle 8d4fb4d67d Fix dummy rendering pipeline being created for the Editor
-This ensures OnBootstrapSceneReady still fires even if the bootstrap system component doesn't create a default scene
-This also disables default scene creation for non-game projects by default to ease tools development

Tested with the Editor, AtomSampleViewer, the Material Editor, and the AtomTest launcher
2021-05-19 19:11:23 -07:00
sphrose 815e750439 Merge pull request #94 from aws-lumberyard-dev/LY-113714
Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
2021-05-19 16:05:35 +01:00