It has been observed that when entering game mode in the editor with the 10k levels, the Vulkan backend performs significantly worse compared to DX12 on Windows. These tests are intended to detect if either backend gets worse with a currently generous timeout of 3 minutes to complete (10 for the Vulkan outlier) and should lowered over time as this metric stabilizes. Added a new periodic tests job to specifically run on a GPU instance.
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
• This change is partially to unblock physics tool prototyping. It introduces a tool ID that is passed down into systems and acts as a context for document, window, and other systems and buses.
• The document system component is no longer a component. It is just a system class that can be constructed with a tool ID. Internally, it will connect to its buses and be addressable by tool ID. More than one can be instantiated, each with a unique tool ID.
• These changes are still backward compatible because most of the buses were using broadcast for standalone applications. All of those calls have been updated but not all of the scripts, which should still work as is.
• Got rid of the window factory request bus in favor of just instantiating the main window or any other UI in the application layer.
• Fixed a couple of bugs that were discovered while making these changes.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
What happened to cause this:
The test_WindowsAndMac_BundlesAndBundleSettings_EquivalentOutput test bundles the same content in two different ways, with the final intention to compare and verify the results are the same.
It's bundling up the level levels\testdependencieslevel\testdependencieslevel.spawnable
Along the way, it verifies the bundles it gets are what it expects. One of the bundle settings it uses is a relatively small maximum bundle size of 5 mib.
Note that when we use a maximum bundle size, it's not a hard limit, it's just when we go to create a new bundle, if the current bundle size + next file would make the bundle too big, it starts a new bundle. This means you can have bundles go over the bundle size in the case where one file is larger than the bundle size limit.
Somehow, one of the files referenced from this bundle ( goegap_4k_skyboxcm.exr.streamingimage ) is now 24 MB, which is larger than the default bundle size originally used, which is why the test fails, it goes to examine the contents of the second pak file of the first bundle, and it's larger than the maximum bundle size. That's why the test is failing.
Changing this to 30 mib causes this test to continue to pass.
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated UV channel name retrieval to match changes to the assimp sdk
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated FBX automated tests to work with latest changes
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updating to the latest build of assimp: 5.1.6 with our two fixes applied on top
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Adding updated linux package info
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Added mac package info for 5.1.6 assimp
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updating Linux assimp package hash with latest changes
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated mac hash to match latest assimp mac package
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated windows to the latest assimp 5.1.6 package
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
• This removes a direct dependency on dynamic property groups and data from the document system.
• Added support for names, descriptions, and nesting to dynamic property groups.
• Moved property related functions from base document classes into material editor document classes because dynamic property groups are an implementation detail of the material editor document to support material type flexible data format.
• Change material document to use a table of dynamic property groups instead of a map of properties.
• Added functions to traverse groups and properties.
• This keeps groups and properties organized consistently with the material type file as well as what’s expected in the UI.
• Document data can now be maps directly to the inspector reflective property editors instead of copying one property at a time out of the document and keeping those synchronized.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Making terrain query resolution a single float instead of a Vector2
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Keeping the concept of different x/y step sizes in region queries since that may be useful and is separate from query resolution. Also keeping the concept of different x/y step sizes in physics since that's independent of the terrain gem.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Formatting cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* A few more minor cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added support to convert serialized Vector2 query resolution to a single float.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Switch ray intersection check back to using separate values for x and y resolution
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing new unit tests added to use float query resolution.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Updating automated test
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixed platform settings not using unique values for Android and iOS
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Removed unnecessary comment
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Ensure to fire OnEditorEntityCreated notification in SandboxIntegrationManager::CreateNewEntityAtPosition
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Ensure to fire OnEditorEntityCreated notification in SandboxIntegrationManager::CreateNewEntityAtPosition
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* convert test AreaNodes_DependentComponentsAdded to use prefab system
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Prevent SetupEditorEntity being called twice
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Fix prefab utils prefab naming issue
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* revert test changes
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* fix a grammatical error
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Converting LandscapeCanvas automated tests to utilize prefab system
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Finalizing LandscapeCanvas automated test conversions to utilize prefab system
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing test gem from enabled_gems for AutomatedTesting
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing test gem subdirectory that was mistakenly committed
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing debug wait
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>