helper.succeed_if_log_line_found('Script',"AutoComponent_RPC_NetLevelEntity: I'm a client playing some fx.",section_tracer.prints,PLAYFX_RPC_WAIT_TIME_SECONDS)
# Autonomous->Authority RPC
# Sending 2 RPCs: 1 containing a parameter and 1 without
AUTONOMOUS_TO_AUTHORITY_RPC_WAIT_TIME_SECONDS=1.0# This RPC is sent as soon as the autonomous player script is spawned. 1 second should be more than enough time to send/receive that RPC.
helper.succeed_if_log_line_found('EditorServer',"Script: AutoComponent_RPC: Successfully received AutonomousToAuthorityNoParams RPC.",section_tracer.prints,AUTONOMOUS_TO_AUTHORITY_RPC_WAIT_TIME_SECONDS)
helper.succeed_if_log_line_found('EditorServer',"Script: AutoComponent_RPC: Successfully received AutonomousToAuthorityRPC.",section_tracer.prints,AUTONOMOUS_TO_AUTHORITY_RPC_WAIT_TIME_SECONDS)
helper.succeed_if_log_line_found('EditorServer',"Script: AutoComponent_RPC: Successfully received AutonomousToAuthorityRPC (with expected float param).",section_tracer.prints,AUTONOMOUS_TO_AUTHORITY_RPC_WAIT_TIME_SECONDS)
SERVER_TO_AUTHORITY_RPC_WAIT_TIME_SECONDS=1.0# This RPC is sent as soon as the networked level entity finds the player in the level, and previous tests are relying on the player's existence. 1 second should be more than enough time to send/receive that RPC.