The issue was because the preset reload was only happened in CreateJobs but not ProcessJobs. But these two functions might be called from different AssetBuilder. The fix is to add preset reload for Processjobs too.
There was another change to add debug device name for streaming image.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Support to add a different PSO cache per vendor/driver version. Also added support to have a differnt cache for Warp
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Added a way to reset PSO cache for everyone
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Fix tabbing for one line which is failing validation
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Removed chatty profile markers.
These 4 markers removed tens of thousands of events, which reduced an example capture from 1685 ms to 1614 ms and made it far more readable.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Restored one marker
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Average incoming skin influences when multiple vertices have been welded. This is one option which will average out the weights even if two welded vertices have differing boneIds, but we probably also need to add the influences earlier in the process and enforce a process where the vertices do not get welded if they have influences with differing boneIds
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Move skin influences from MeshBuilderSkinningInfo to the vertex attribute layers so they are considered when choosing which vertices can be welded and so they are not duplicated when compatible vertices have been welded
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Updating unit tests
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Remove unused functions
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Update based on feedback from burelc
Signed-off-by: Tommy Walton <waltont@amazon.com>
Make View::SortFinalizedDrawLists use child jobs so they don't block the worker thread from doing other work while waiting.
Implement a TaskGraph version of the view draw list sort.
Fix a misc bug where the scene was waiting on a task graph event twice and so hanging.
Enable MeshFeatureProcessor::Simulate to be able to use jobs when no parent job is specified because the parent job is a task.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Multiple bug fixes
- Handle Dx12 validation error related to multiple resource transitions happening on the same resource.
- Added API to better query for image/buffer views associated with an attachment.
- Address possible serialization issues by usage of size_t
- Reduced number of Descriptor sets allowed per SRG Pool in order to reduce descriptor waste.
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Addressed minor feedback
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Fix compile issues
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Missed a few other fixes
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
Jobification of the sort saves 0.7ms/frame on the HighInstanceTest on my pc.
Make MeshFeatureProcessor update of the mesh cull bounds part of the job work rather than part of the simulate work. This saves 0.1ms/frame on the HighInstanceTest
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* update return type for viewport screen functions
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add tests for AZ::Matrix3x4::CreateFromMatrix4x4 and add TransformPoint to Matrix3x4
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update NDC -> Ndc
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates following review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates and improvements following PR feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add forward declaration of Matrix3x4 type
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update where forward declarations are defined for Matrix3x4
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Multiple cleanups ( tidy etc. )
Coalesce nested namespaces.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Multiple cleanups ( tidy etc. ) cntd.
Converted Uuid into POD ( defaulted the constructor )
Add `&/const &` to `for` loops that benefit from their use
Some Qt optimizations ( string ref, prevent container detaches, etc. )
Replace `::bind` in a few places.
Replaced the use of AZ_CRC with AZ_CRC_CE in a few places.
Replace a few `typedef`s with `using`s
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Linux compilation fix.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review suggestions.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix vs2019 build
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Small clang re-format in StringFunc.cpp
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply reviewer's suggestions.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* improvements to editor selection in the viewport
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix issue with being able to select icons that are not showing for entities inside entity containers
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update comment after review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to viewport picking code to simplify the api
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add test to replicate near clip intersection issue
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* small tidy-up changes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to how we perform world to screen and screen to world calculations, added test coverage and some tidy-up
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add some more tests for ViewportInteractionImpl
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* minor tweaks before PR feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix typo in fix
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix for manipulator test framework tests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to RPI::View and RenderPipeline after review feedback from VickyAtAZ
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add constexpr to ScreenPoint, ScreenVector and ScreenSize initializing constructors
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add PrintTo functions for Screen* types
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* downgrade error to warning temporarily
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* check incoming view is null
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* remove pragma optimize off
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>