Fix missing clip to world matrix data (#5677)

Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
This commit is contained in:
Alex Peterson
2021-11-16 16:34:43 -08:00
committed by GitHub
parent 0d17e575a7
commit 92510df373
2 changed files with 10 additions and 0 deletions
@@ -92,6 +92,8 @@ namespace AZ
const AZ::Matrix4x4& GetViewToWorldMatrix() const;
const AZ::Matrix4x4& GetViewToClipMatrix() const;
const AZ::Matrix4x4& GetWorldToClipMatrix() const;
const AZ::Matrix4x4& GetClipToWorldMatrix() const;
//! Get the camera's world transform, converted from the viewToWorld matrix's native y-up to z-up
AZ::Transform GetCameraTransform() const;
@@ -125,6 +125,7 @@ namespace AZ
m_worldToViewMatrix = worldToView;
m_worldToClipMatrix = m_viewToClipMatrix * m_worldToViewMatrix;
m_clipToWorldMatrix = m_worldToClipMatrix.GetInverseFull();
m_onWorldToViewMatrixChange.Signal(m_worldToViewMatrix);
m_onWorldToClipMatrixChange.Signal(m_worldToClipMatrix);
@@ -162,6 +163,7 @@ namespace AZ
m_worldToViewMatrix = m_viewToWorldMatrix.GetInverseFast();
m_worldToClipMatrix = m_viewToClipMatrix * m_worldToViewMatrix;
m_clipToWorldMatrix = m_worldToClipMatrix.GetInverseFull();
// Only signal an update when there is a change, otherwise this might block
// user input from changing the value.
@@ -177,6 +179,7 @@ namespace AZ
m_viewToClipMatrix = viewToClip;
m_worldToClipMatrix = m_viewToClipMatrix * m_worldToViewMatrix;
m_clipToWorldMatrix = m_worldToClipMatrix.GetInverseFull();
// Update z depth constant simultaneously
// zNear -> n, zFar -> f
@@ -227,6 +230,11 @@ namespace AZ
return m_worldToClipMatrix;
}
const AZ::Matrix4x4& View::GetClipToWorldMatrix() const
{
return m_clipToWorldMatrix;
}
bool View::HasDrawListTag(RHI::DrawListTag drawListTag)
{
return drawListTag.IsValid() && m_drawListMask[drawListTag.GetIndex()];