Removed chatty profile markers. (#6556)
* Removed chatty profile markers. These 4 markers removed tens of thousands of events, which reduced an example capture from 1685 ms to 1614 ms and made it far more readable. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Restored one marker Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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@@ -100,7 +100,6 @@ namespace AZ
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template <class Traits>
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typename MemorySubAllocator<Traits>::memory_allocation MemorySubAllocator<Traits>::Allocate(size_t sizeInBytes, size_t alignmentInBytes)
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{
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AZ_PROFILE_FUNCTION(RHI);
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if (RHI::AlignUp(sizeInBytes, alignmentInBytes) > m_descriptor.m_capacityInBytes)
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{
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return memory_allocation();
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@@ -57,8 +57,6 @@ namespace AZ
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CpuVirtualAddress MemoryView::Map(RHI::HostMemoryAccess hostAccess) const
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{
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AZ_PROFILE_FUNCTION(RHI);
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CpuVirtualAddress cpuAddress = nullptr;
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D3D12_RANGE readRange = {};
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if (hostAccess == RHI::HostMemoryAccess::Read)
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@@ -74,8 +74,6 @@ namespace AZ
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RHI::ResultCode ShaderResourceGroup::Init(ShaderAsset& shaderAsset, const SupervariantIndex& supervariantIndex, const AZ::Name& srgName)
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{
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AZ_PROFILE_FUNCTION(RPI);
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const auto& lay = shaderAsset.FindShaderResourceGroupLayout(srgName, supervariantIndex);
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m_layout = lay.get();
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