The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path. GetFullPath has also been modified to get correct relative paths too. This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.
With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files. Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
* wip support for mesh intersection with intersector bus
* WIP camera mesh intersection orbit logic
* remove unneeded template argument
* add bus connect/disconnect
* fix intersection logic
* small updates, additional comments, some tidy-up
* update formatting options slightly
* use aznumeric_cast
* temp workaround for negative distances with RayIntersection
A name like Camera.dll was matching against
Atom_Component_DebugCamera.dll so it thought the module was already seen
and wouldn't add it to the list of dynamic modules to load.
* Clarify ViewportWorldToScreen being in widget space and add DeviceScalingFactor
* -Fix viewport icons being draw wrong on high DPI displays
-Fix loading viewport icons from absolute paths, which
* Address review feedback, fix build
* {LYN-4060} Helios - Fix to load PAK Archive files
{LYN-4060} Helios - Fix to load PAK Archive files
* Helios - Archive does not load from PAK files due to IsFileExists() error
* the decompression tag does not need to be ZCRY, so removed it
* the PAK files are on disk, so a "on disk file exists" method is used
* the mapped files m_mapFiles need to track the file path, not just the filename
Tests: Release Launcher with a new level
* re-adding the read only flag check so that ZIP files can be created
* provide the ability for component adapters to support multiple components per entity
* add missing explicit keywords
* updates following review feedback - update how template logic works
* small updats (fix typo, remove redundant includes)
* add missing this->
* naming change, common -> controller
* add [[maybe_unused]]
The priority threshold to consider a task high priority can now be configured through the Settings Registry under key "/O3DE/AzFramework/Spawnables/HighPriorityThreshold".
This introduces an EditorViewportIconDisplayInterface that will eventually be used to outright remove CIconManager, it provides a simple interface for loading 2D image assets and rendering them on-screen. It also introduces AtomBridge::PerViewportDynamicDraw for getting a dynamic draw instance on a per-viewport basis
This commit fixes a crash that could happen when a spawnable ticket was deleted before all requests in the queue had completed. Because of this crash the requests now only hold on to the payload of the ticket but not the ticket itself. As a side effect, callbacks can no longer provide the ticket itself so instead a unique id for the ticket is returned.