Commit Graph

98 Commits (0ad2fe2294e9468e59af2457058807d0d0e8dca1)

Author SHA1 Message Date
lumberyard-employee-dm 0ad2fe2294
Set enable gem variants feature (#3631)
* Implemented the RFC to allow projects to need to specify the Gems

Projects no longer need to specify CMake Targets to associate a Gem
variant with.

In order to associate a CMake Target with a gem variant a new
`ly_set_gem_variant_to_load` function has been added that maps CMake
Targets -> Gem Variants.

This allows CMake Targets to self describe which gem variants they
desire to build and load

This implementation is backwards compatible:
The `ly_enable_gems` function still accepts the TARGETS and VARIANTS
arguments which it will forward to the new `ly_set_gem_variant_to_load`
function to allow the input Targets to be associated with input Gem
Variants

This changes fixes the issue with gems that are required by an
Application regardless of the Project in use, not replicating it's
"requiredness" to the SDK layout

Fixes #3430

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added an LY_PROJECT_NAME property to the Launcher targets

The `ly_enable_gems_delayed` now command queries the LY_PROJECT_NAME property
associated with each target to determine if the gems being enabled are
match the project the target is associated with.
In this case the target only adds dependencies if the gems is being enabled
without a specific project or if the gems is being enabled for the
matching project.

If the LY_PROJECT_NAME property is not set for target, it indicates the
gems for each project can be added as dependencies to the target.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* The INSTALL step now forwards the LY_PROJECT_NAME property for a target

The Install_common.cmake has been updated to support configuring
TARGET_PROPERTIES into the generated CMakeLists.txt for install targets.

Furthermore the indentation of the generated CMakeLists.txt has been
normalized to help with readability

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the Atom_Bootstrap CMakeLists.txt to enable the Atom_Bootstrap Gem


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecation message to ly_enable_gems when supplying TARGETS and
VARIANTS

Added a define_property call for the LY_PROJECT_NAME target property
Removed the .Builders alias for the PrefabBuilder and renamed the
GEM_MODULE target o PrefabBuilder.Builders.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed superflous space from AutomatedTesting Gem CMakeLists.txt

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp 2d2a7f4623
XCode doesnt support files per configuration, using the old method (#3789)
- some warn fixes
- fixed release linking issue

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
sharmajs-amzn 0d728a7677
Added new index on SourceDependency Table (#3648)
Signed-off-by: sharmajs-amzn <82233357+sharmajs-amzn@users.noreply.github.com>
4 years ago
Esteban Papp fded2bafad More PR comments/fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 6b96be82ea Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Legacy/CrySystem/Log.cpp
#	Code/Tools/Standalone/Source/Driller/Annotations/AnnotationHeaderView.cpp
#	Code/Tools/Standalone/Source/Driller/AreaChart.cpp
#	Code/Tools/Standalone/Source/Driller/AreaChart.hxx
#	Code/Tools/Standalone/Source/Driller/ChannelDataView.cpp
#	Code/Tools/Standalone/Source/Driller/DrillerCaptureWindow.cpp
#	Code/Tools/Standalone/Source/Driller/Profiler/ProfilerDataView.cpp
4 years ago
Chris Burel 86770deefa
Add linux equivalents for all the places that enumerate platforms (#3325)
* Add linux equivalents for all the places that enumerate platforms

Signed-off-by: Chris Burel <burelc@amazon.com>

* Fix the AssetFileInfoListComparisonTest fixture to not hardcode the PC platform

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Esteban Papp 07ea4edbc2 Fixes for Mac/iOS
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 1f44b7a328 Code/Tools
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp a2ab05a262 Code/Tools
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 62a0041245 enable warning 4296: 'operator': expression is always false
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp b255334535 Code/Tools fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 9f7d280a1e Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/ResourceSelectorHost.cpp
4 years ago
Artur K 4cee263033
Minimal TypeInfo header/reduce std interdependencies. (#2688)
* Minimal TypeInfo header/reduce std interdependencies.

TypeInfoSimple.h is a small header that can replace the use of
TypeInfo.h in some cases.

Signed-off-by: Nemerle <nemerle5+git@gmail.com>

* Windows build fixed

Removed algorithm.h from string_view.h

smoke-test passed

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Resotore dynamic_pointer_cast in intrusive_ptr

Requested by reviewer.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix CI build

string.h - missed alogorithm.h, since it was removed from string_view
NodeWrapper.h - missing smart_ptr.h

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: Nemerle <nemerle5+git@gmail.com>
4 years ago
Esteban Papp ec1a08d487 Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/ConfigGroup.cpp
#	Code/Editor/ControlMRU.cpp
#	Code/Editor/CryEdit.cpp
#	Code/Editor/CryEdit.h
#	Code/Editor/IEditorImpl.cpp
#	Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp
4 years ago
SJ 44b053df58
[Mac] Building and running game projects from an SDK (#2943)
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Address some feedback from review

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
Esteban Papp e28d04aea6 Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/CryEditDoc.cpp
#	Code/Editor/CryEditDoc.h
#	Code/Legacy/CryCommon/CryArray.h
#	Code/Legacy/CryCommon/CryString.h
#	Code/Legacy/CryCommon/UnicodeBinding.h
#	Code/Legacy/CrySystem/LocalizedStringManager.cpp
#	Gems/LyShine/Code/Source/StringUtfUtils.h
#	Gems/PhysXDebug/Code/Source/SystemComponent.cpp
4 years ago
Esteban Papp 84623dfb66 FixedMaxPathString replacement
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Artur K 6c22e92db6
Use lambda instead of AZStd::bind (#2658)
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Esteban Papp b33a4db332 Merge branch 'development' into cmake/SPEC-2513_w4267 4 years ago
AMZN-stankowi 9ee9730294
Automated test for scene files with and without python scripts running python incorrectly (#2373)
* Cleared m_scriptFilename between scene files.
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Work in progress automated tests

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Python test done

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Sorted jobs work now. This may sort too aggressively, I'll remove the additional sorting after some testing.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Cleaned up test

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed stray '

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Removed temp code from test

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Command line help options for AP
Removed job sorting that wasn't actually sorting jobs

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Changed constant variable names to match coding standards

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
4 years ago
pappeste f301c3b43a Code/Tools
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp de54731282
fix reference to temporary (#2312)
* fix reference to temporary

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Non-unity fixes for mac

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 92571c2ae4
Merge pull request #2250 from aws-lumberyard-dev/SettingsRegistryBuilderGemRegistryFix
Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems
4 years ago
sharmajs-amzn d5431e1c57
{LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated (#2095)
* add asset importer file extension

Signed-off-by: sharmajs <sharmajs@amazon.com>

* add new test setreg file

Signed-off-by: sharmajs <sharmajs@amazon.com>

* removed an unnecessary namespace

Signed-off-by: sharmajs <sharmajs@amazon.com>

* addressed feedback

Signed-off-by: sharmajs <sharmajs@amazon.com>

* addressed feedback

Signed-off-by: sharmajs <sharmajs@amazon.com>

* remove unnecessay method

Signed-off-by: sharmajs <sharmajs@amazon.com>

* add file

Signed-off-by: sharmajs <sharmajs@amazon.com>

* reduce waiting time in block until idle

Signed-off-by: sharmajs <sharmajs@amazon.com>
4 years ago
amzn-mike fc75dd5fda
Fix python fbx tests (#2171)
* Update fbx test dbgsg files

Remove rc products from fbx test expected output
Update warning counts for 2 of the tests - these are due to missing material properties
Add SkipAtomOutput setting to disable atom material and mesh processing in scene as these pull in a lot of external dependencies to Process
Removed BlendShapeData and MeshData debug output of positions/normals/faces
Updated ManifestImportRequestHandler to remove warning about Joining 2 absolute paths
Updated AssImpMaterialImporter to use new GenerateRelativeSourcePath API to fix issue where relative path generation failed with tmp project directories

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add comment for setting

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add override dbgsg file to python test

The mesh optimizer specifically avoids creating optimized nodes for nodes that are not selected, resulting in a different scene graph that requires a different dbgsg file to compare with

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Replace hardcoded passing of specific registry setting to instead pass all registry settings to AssetBuilder

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
4 years ago
lumberyard-employee-dm ce6514de6d Added clarifying comments as to why the Gem's SourcePaths directory is
temporarily copied over to the SettingsRegistryBuilder local Settings Registry instance

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 0c339d2e2d Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp 7c9653087d Builds Windows nounity and unity
Builds Linux nounity and unity

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
amzn-mike 8116e239f4
Restore fix lost in merge: [LY-121929] Asset Processor Error : Sqlite - Failed to prepare statement. (#2202)
Fixed unresolved product dependency query to be able to handle much larger queries (tested with 100,000 products) by storing queried products in a temp table first

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
4 years ago
Esteban Papp 997594c36c Code/Tools/Standalone
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
jackalbe 7ce6eec39e
{SPEC-7645} Disabling FileWatcherUnitTests for Linux (#2012)
* Disabling FileWatcherUnitTests for Linux

Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>

* added comments to explain the update

Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
4 years ago
jackalbe 81e39df248
{LYN-4456} FIX: assign branch token for LegacyTestAdapter (#1833)
* fixes AssetProcessorManagerUnitTests unexpectedly fails due to writing out the branch token
* instead, the branch token is calculated ahead of time and added to the settings registry

Tests: --gtest_filter=Test/LegacyTestAdapter.*
5 years ago
amzn-victor c845517ee7
Merge pull request #1729 from aws-lumberyard-dev/Helios_LYN-4548-FixAPNames
[LYN-4548] Changed AP window title and popup message titles
5 years ago
Aaron Ruiz Mora 6459375b4e
Fixed compilation error in release configuration (#1757)
Signed-off-by: moraaar <moraaar@amazon.com>
5 years ago
AMZN-stankowi 73522e90c9
FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
5 years ago
Victor Huang b93dd36c61 Changed AP window title and popup messages
Signed-off-by: Victor Huang <huavicto@amazon.com>
5 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Terry Michaels 149863c527
Removed Amazon as Company for QSettings (#1649)
* Removed Amazon as Company for QSettings

Signed-off-by: Terry Michaels <miterenc@amazon.com>
5 years ago
jackalbe a9227e1962
{LYN-4456} FileIO hooks for LegacyTestAdapter (#1635)
* Could not reproduce the unit test fail for the m_app->BeforeRun() failure,
* so I am adding file IO hooks to listen for errors during the fixture setup

Tests: failed to repro the issue
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
5 years ago
Danilo Aimini a76a7291b5
Replace Asset Processor system tray icon with a more readable one. (#1639)
Signed-off-by: daimini <82231674+AMZN-daimini@users.noreply.github.com>
5 years ago
Terry Michaels 7a2a2dc0d7
Updated branding for application names (#1617) 5 years ago
Terry Michaels 21ebff5709
Updated help search and all docs.o3de.org links to o3de.org (#1594) 5 years ago
jackalbe 143b8f1131
{SPEC-7465} Fix DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds (#1535)
* Fix for DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds
* added -ap_disableAssetTreeView=true to disable the Qt tree view for the asset tab to get the parts that want to be tested finish
* only shows up on Debug

Tests:
=== test session starts ===
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_AllPlatforms::test_AllSupportedPlatforms_FastScanWorks_FasterThanFullScan[windows-AutomatedTesting] PASSED [ 50%]
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_Windows::test_WindowsPlatforms_RunAPBatchAndConnectGui_RunsWithoutEditor[windows-AutomatedTesting] PASSED [100%]
--- generated xml file: F:\amazon\o3de\build\vs2019\Testing\Pytest\AssetPipelineTests.Batch_2_Sandbox.xml ---
=== 2 passed, 4 deselected in 18.32s ===
5 years ago
amzn-mike 56f250baaf
Merge pull request #1457 from aws-lumberyard-dev/Helios_FixCacheCopyFailure
[LYN-4508] Fix AP cache copy failure
5 years ago
Terry Michaels 1e457928f5
Update help URLs and remove unneeded links (#1520) 5 years ago
amzn-mike fd6f68ce91 Merge branch 'stabilization/2106' into Helios_FixCacheCopyFailure 5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
amzn-mike 4c7a46850d Update comments 5 years ago