In case an asset platform setting is missing it was supposed to be set to a 'pc' value.
Instead it was set to an empty string.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* make 'should handle' logic customizable
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates to get priority function
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* minor comment tweak
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Clear prefab templates on new level creations and loads
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Fixed failing prefab unit tests after change to clear templates
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
Also, SaveLevel was not using destName when constructing newFilePath
Other code changes:
* LogLoadTime is simplified by using QFile
* reduce nesting in DoSaveDocument by using early return.
* marked a few eligible methods as const
* Simplified OnEnvironmentPropertyChanged a bit
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* The enable_gems command now registers the gem with the project if only registered with o3de_manifest.json
Updated the `enable_gems` command to register the gem with the project if the gem is not registered with either the project or the engine being used.
This allows the gem to be added to the build system if it wasn't registered before.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding quoting around the invocation of the OpenProjectManager command
The --project-path parameter now is able to pass in a path with spaces
to the invocation of the Project Manager.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed bug in hash_table that made rehash() function to run infinitely on specific conditions when inserting an already existing element
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Replaced erasing to happen in the source list instead
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* minor comment improvement
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Small commment improvement
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Small comment fix
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Added assert and fixed code with incorrect hashing
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* .
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Addressed PR comments, reverted to void* as it size_t hash is different
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Fixed build on linux
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Addressed PR comments
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Copy jinja/py files to the install folder
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* code review comment
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* moving AzAutoGen to cmake folder and removing the header-only project
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Cleared m_scriptFilename between scene files.
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Work in progress automated tests
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Python test done
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Sorted jobs work now. This may sort too aggressively, I'll remove the additional sorting after some testing.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Cleaned up test
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed stray '
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Removed temp code from test
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Command line help options for AP
Removed job sorting that wasn't actually sorting jobs
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Changed constant variable names to match coding standards
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Temporary fix for Linux/Vulkan/XCB where the swap chain is not ready to present until the resize is complete
* Fix invalid GUID from LinuxXcbConnectionManager
Signed-off-by: spham-amzn <spham@amazon.com>
* Fixed the emplace function implementations for stack and queue
Cleaned up several functions in the stack, queue and priority_queue
classes that were non-standard or weren't needed.
Updated the "style" of the code to use more modern concepts: "typedef" ->
"using", empty constructor body -> default keyword.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced the custom implementations of AZStd stack, (proirity)queue
Theses classes now have a template alias to the standard library version
of the classes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This disables WM_INPUT forwarding to the input system while in game mode and makes ImGui listen to the synthetic keyboard events from the viewport instead - these synthetic events go through Qt's event system, so will only show up when the viewport "sees" a home key press.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix a bug in patching templates and improve error messaging
* Fixed incorrect order of function arguments
* Fix build errors regarding c style strings and casting entity ids
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Create RUN target as helpers for the project-centric workflow
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* typo fix
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* rename target as "<target>.Imported" and create "<target>" as the metatarget that is used for debugging and building in o3de
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Updated print_registration functions to fix "register-show" command
Added unit test to validate the argparse options to the register show
command.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the register.py script to once again register an engine list
Previosly each engine were registered into a dictionary with multiple
keys, but once the engine.json started to self describe the registered
content that came with it, it was reduced to a single 'path' key.
Therefore it has been changed to a list to be consistent with other o3de
object paths
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the SettingsRegistryMergeUtitls Code which parses the attempts to locate the engine path associated associated with the project.json engine key to check the 'engines_path' object within the o3de_manifest.json
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated print registration unit test to patch the get_project_path
This is to make sure that the existence of the placeholder project path
isn't validated when running the test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Typo and formatting fixes for the print_registration script
Also corrected indentation in unit_test_print_registration script
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Linear and angular motion of rigid bodies can now be restricted along
specific world-space axes.
Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>