Commit Graph

354 Commits (05c5fbe85e293a67cfcdf4659b4e230573cc9171)

Author SHA1 Message Date
yuriy0 372660f1bf
Bug fix: reset the flag to false after checking that its current value is true (#1515) 5 years ago
mbalfour df648db62e Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
# Conflicts:
#	Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
#	Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
#	Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
5 years ago
jjjoness 0aad6ad08d
Merge pull request #1477 from aws-lumberyard-dev/LYN-2509b
Cherry picked from development
5 years ago
Benjamin Jillich 7d5a7b47ac
[LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities (#1392)
* [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities
* Added another operation to the CanSpawnEntityForProduct that checks the other products and can veto the creation process.
* The model product will not create an entity in case there is already an actor exported, which prevents the issue reported by two different teams/users.
5 years ago
Tom Hulton-Harrop dc343e2b65
Small camera updates (#1460, LYN-2315)
* add interpolation for goto position/orientation

* resize default camera look-at point
5 years ago
John Jones-Steele 66c4541e14 Fixed merge error in NewLevelDialog 5 years ago
jjjoness 1ec238685d
Merge branch 'stabilization/2106' into LYN-2509b 5 years ago
John Jones-Steele 2dce6954a1 Cherry picked from development 5 years ago
sphrose 4d02e0b8bb
Merge pull request #1454 from aws-lumberyard-dev/LYN-3619
New level dialog has no way to select a different folder
5 years ago
Esteban Papp bfd266db8f
LYN-4659 OSX: Prebuilt Editor and Asset Processor fail to launch (#1446)
* LYN-4657 OSX: Building AutomatedTesting project fails

* forgot this file

* fixing lrelease patching in mac/windows

* reverting change and disabling warning, the intention of the test is to compare to unitialized values

* Fix for dxc

* no need to disable the warning, just remove the const

* missing dependency to EditorCommon
5 years ago
Terry Michaels ca76a4d1ab
Moved helpers to the top level menu bar above viewport (#1464) 5 years ago
Nicholas Van Sickle b032177418
Merge pull request #1443 from aws-lumberyard-dev/nvsickle/MergeStabilizationJun18
Merge stabilization/2106 into development
5 years ago
Terry Michaels 74bb2737ca
Replaced menu icon in secondary toolbar (#1459) 5 years ago
amzn-sean 9f934a6f63
add Draw Helpers changed notification + physx draw helpers listens to it (#1456) 5 years ago
sphrose a3b7cbeffc New level dialog has no way to select a different folder 5 years ago
IgnacioMartinezGarrido e4e22879b8
LYN-1767: Search View Crash Fix (#1430)
* Fixed crash in tableView when the filter goes empty and there is a selected entry.

* fixed consts

* Code Review Changes

* more minor fixes
5 years ago
Steve Pham f91ba1a80b
Minor pre-license update cleanup of files (#1437)
- Remove legacy CryEngine.tip file
- Remove legacy WAF files
- Renamed Lumberyard to O3DE
- Updating "Amazon.com" to "Open 3D Foundation"
5 years ago
nvsickle e55580af57 Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18 5 years ago
Ken Pruiksma 2bc36aa6c6
[SPEC-5991] Removing ImageHDR.h/.cpp. These files are no longer needed and created a licensing issue. (#1420)
The only place this code was referenced was in using textured tooltips, if the texture used for that tooltip was a .hdr file. However, the few .hdr files in all of o3de are Atom material / lighting related - definitely not used for tooltips.

It's likely bitmap tooltips in general are not used at all anymore, so more code could probably be ripped out, but this solves the immediate problem without making too many changes.
5 years ago
Danilo Aimini 8fb0007201
Remove Prefab System toggle from the Editor Preferences dialog. (#1415) 5 years ago
Esteban Papp 98767862af
LYN-4071 Mac compile times are excessive 5 years ago
Tom Hulton-Harrop 8ffd16b0be
Ensure SnapToGrid only appears when GridSnapping is enabled LYN-2302 (#1362)
* updates to better support showing/hiding viewport ui when grid snapping is enabled/disabled

* connect up editor settings callbacks

* minor polish changes

* api rename

* updates following review feedback
5 years ago
Danilo Aimini 62c70035f4
Change Editor Window name for Developer Preview (#1371) 5 years ago
amzn-hdoke b74a153f75
Update AWSAttribution endpoint to prod endpoint (#1335) 5 years ago
IgnacioMartinezGarrido d86e8b63c1
Merge pull request #781 from aws-lumberyard-dev/LYN-1767-AB
LYN-1767 : Asset Browser Search View
5 years ago
Nicholas Van Sickle bfeb3e0ab9
Merge pull request #1306 from yuriy0/FullScreenGamePreview
Full screen game preview for Atom viewport
5 years ago
igarri 3ed6b318ab Merge branch 'develop' into LYN-1767-AB 5 years ago
pappeste 355c5ced1f fixing runtime dependencies for cases with multiple values 5 years ago
Yuriy Toporovskyy 7d1a12a14f Bug fix: crash after full screen preview due to dangling pointer 5 years ago
mnaumov 9ca0e731f4 Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
# Conflicts:
#	Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
5 years ago
yuriy0 aade48e751
Allow smaller values and increments for editor camera speed, allow custom speed values 5 years ago
Chris Galvan 1aad201a98 [LYN-4527] Make sure the PrefabIntegrationManager is only created when prefabs are enabled, otherwise could result in crashes. 5 years ago
rgba16f 0198f6121b
Rebind the DebugDisplayRequestBus Instance to handle drawing in GameMode. (#1275) 5 years ago
Alex Peterson ecded991b5
Display error when unable to start Python
Added AzFramework Application, logging, unit tests
5 years ago
Yuriy Toporovskyy 84492dee48 Address some PR feedback
- Use AZ::IConsole instead of deprecated Cry IConsole.
- Create fullscreen preview widget on the same screen where the main window is found, instead of on the 'primary' screen
- Remove "ed_previewGameInFullscreen", which had the effect of always doing a full screen preview. If this functionality is desired, it should be re-added as a registry key instead of a cvar
5 years ago
Yuriy Toporovskyy 5becf25a79 Address some PR feedback.
- Better comment explaining signal blocking
- Clang format
5 years ago
Yuriy Toporovskyy 37f70fb47c Address some PR feedback.
- Better variable names
- Close a parenthesis in a comment
- Check equality against nullptr instead of 0
- Add comment to document method of clearing a QLayout
- Format some things
- Const correctness
- Remove a TODO in a comment
- Attempt at removing concatenation of string literal AZ_FUNCTION_SIGNATURE, which might not be a literal on every compiler/platform
5 years ago
Yuriy Toporovskyy 074c3107cd Expose protected method required by full screen preview feature 5 years ago
jjjoness fb4cac08a3
Merge pull request #1304 from aws-lumberyard-dev/FixCrashInWireFrame
Fixes crash in adding WireFrame/
5 years ago
Yuriy Toporovskyy 73d5617af3 Full screen game preview for Atom viewport 5 years ago
John Jones-Steele 4dc9752620 Fixes crash in adding WireFrame/ 5 years ago
Tom Hulton-Harrop 0f09a6d8bf
Move new camera settings to the Settings Registry and connect them to viewport border elements (#1267)
* ensure the new camera respects changing ui values and move camera settings to the settings registry

* factor out creation of modular camera controller

* small updates before posting PR

* updates following review feedback

* updates following review feedback
5 years ago
Danilo Aimini 9bb34a6121
Remove references to Wireframe menu item that was removed in a previous PR (#1263) 5 years ago
jackalbe 4818d1ce80
{LYN-4224} Fix for the file scan slowdown (#1252)
* {LYN-4224} Fix for the file scan slowdown (#1183)

* {LYN-4224} Fix for the file scan slowdown

* Fixed a slowdown in the file scanning logic
* Improved the file scanning logic from previous code by 40%

Tests:
Using Testing\Pytest\AutomatedTesting_BlastTest

old code:
=== 7 passed in 96.13s (0:01:36) ===

current code:
=== 7 passed in 160.45s (0:02:40) ====

newest code:
=== 7 passed in 52.91s ===

* fixing a unit test compile error

* unit test fixes

* another file improvement

* fix for legacy level loading taking too long

* making an enum for the search types

* switched the enum to "allow" types to make the input more clear

* got rid of orphaned const variables
5 years ago
hultonha 2d41a701af Merge branch 'stabilization/2106' into tomhh_stabilization-to-development 5 years ago
Terry Michaels 6fdf7b01a5
Updated camera speed display and bounds (#1251) 5 years ago
cgalvan 64ea419c5c
Merge pull request #1243 from aws-lumberyard-dev/cgalvan/FixCreateCameraFromView
[LYN-4390] Implemented EditorCameraRequestBus::GetActiveCameraState on the EditorViewportWidget so that the "Create camera entity from view" action works again.
5 years ago
Terry Michaels 829a6fcc8d
Removed Wireframe menu option since it doesn't work with Atom (#1248) 5 years ago
cgalvan c684714e4b
Merge pull request #1241 from aws-lumberyard-dev/cgalvan/AddGameModeLogging
[LYN-3801] Added back log message when entering/exiting game mode.
5 years ago
Tom Hulton-Harrop 1946561b8d
Updates to Goto Position to work with the new camera system (#1212)
* add support for 'GoTo Position' to work with the new camera enabled

* small updates to move away from more legacy calls

* minor formatting change

* ensure values are converted from degrees to radians

* revert change to use Enumerate viewport call

* remove formatting changes from SandboxIntegration
5 years ago