amzn-sean
38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) ( #5409 )
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Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-11-15 12:11:58 +00:00
kberg-amzn
3040f74c41
Merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-14 19:17:10 -07:00
kberg-amzn
4449e83c3b
Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-08 21:27:31 -07:00
kberg-amzn
18340f2b1b
Changes to get client migration partially functional
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-06 18:57:45 -07:00
puvvadar
170a32d667
Merge latest to mp_handshake_conndata
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-10-04 13:58:09 -07:00
puvvadar
2811a84187
Move did handshake logic to connection data plus an optimization
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-30 19:59:34 -07:00
kberg-amzn
02bc89cd92
Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-28 19:25:04 -07:00
kberg-amzn
f837f0494b
many bug fixes
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-23 18:25:46 -07:00
kberg-amzn
d28bcbe027
Reverts changes to component application and adds further client migration handling hookup
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-21 19:33:59 -07:00
kberg-amzn
6e84495975
Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-17 16:48:16 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
Chris Galvan
d7574777a8
Resolved merge conflicts
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 12:42:44 -05:00
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
2021-06-28 19:09:20 -07:00
Olex Lozitskiy
be56cf648d
sig/network - bugfix - removal of player prefabs on disconnect
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sig/network - bugfix - removal of player prefabs on disconnect
2021-06-24 15:01:41 -05:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
AMZN-Olex
e5aa56d565
Added a runtime switch to turn on/off removal of player spawnable on disconnect
2021-06-23 09:38:43 -04:00
AMZN-Olex
fcbec8c202
Fixed removal of player's prefab on disconnect
2021-06-22 14:55:45 -04:00
puvvadar
59d0a8817e
Fix inconsistent naming and cover edge case
2021-06-08 22:56:53 -07:00
puvvadar
cd5867d2fa
Cleanup session changes and add on connection disconnected event
2021-06-08 16:43:36 -07:00
puvvadar
fa55b495c4
Add handling for session provider ticket
2021-06-08 13:36:27 -07:00
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
2021-05-12 16:01:59 -07:00
karlberg
b2b632aede
Bug fixes for stats and for sending rpc and property updates from the client
2021-05-06 19:39:31 -07:00
karlberg
a1fe8fe419
Ported the local prediction player controller component
2021-05-05 20:07:16 -07:00
karlberg
6bb51bd9e4
Merging latest origin
2021-04-27 19:14:11 -07:00
karlberg
138b10c902
Unity build fixes
2021-04-27 14:19:41 -07:00
pereslav
e3b016deba
PR feedback addressing
2021-04-27 14:57:36 +01:00
pereslav
008c653524
Added ReadyForEntityUpdates message allowing the server to send entity updates
2021-04-26 13:30:35 +01:00
karlberg
ca3df5d6c8
Various bug fixes to get entity replication working
2021-04-13 20:24:08 -07:00
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
2021-04-09 11:27:37 -07:00
alexpete
c2cbd430fe
Integrating up through commit 90f050496
2021-04-07 14:03:29 -07:00
alexpete
75dc720198
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00