This website requires JavaScript.
Explore
Help
Sign In
birkeh
/
o3de
Watch
1
Star
0
Fork
0
You've already forked o3de
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
e5aa56d565d19210ec40d183b965011c5fcdf65e
o3de
/
Gems
/
Multiplayer
/
Code
/
Source
/
ConnectionData
T
History
AMZN-Olex
e5aa56d565
Added a runtime switch to turn on/off removal of player spawnable on disconnect
2021-06-23 09:38:43 -04:00
..
ClientToServerConnectionData.cpp
Bug fixes for stats and for sending rpc and property updates from the client
2021-05-06 19:39:31 -07:00
ClientToServerConnectionData.h
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
ClientToServerConnectionData.inl
PR feedback addressing
2021-04-27 14:57:36 +01:00
ServerToClientConnectionData.cpp
Added a runtime switch to turn on/off removal of player spawnable on disconnect
2021-06-23 09:38:43 -04:00
ServerToClientConnectionData.h
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
ServerToClientConnectionData.inl
Added ReadyForEntityUpdates message allowing the server to send entity updates
2021-04-26 13:30:35 +01:00