Gene Walters
e6650f1ff4
LYN-7655 Fix Race Condition When Launching at Editor-Server ( #4946 )
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* Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines). Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data.
* The editor might not be the connector so make sure to connect to the actual MP simulation even if the editor isn't the editor-server connect (if editorsv_launch=true then the editor-server will connect to the editor)
* Adding warnings if MPEditorConnection cannot find certain cvars
Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-10-27 10:38:09 -07:00
kberg-amzn
4cd6ce1e96
Fixing broken include path
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-21 15:38:43 -07:00
kberg-amzn
79b41686c4
Merging latest dev
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-21 10:11:37 -07:00
Sergey Pereslavtsev
8e520c8db8
PR feedback
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com >
2021-10-20 12:36:35 +01:00
kberg-amzn
a6e7a81b79
More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-14 18:22:41 -07:00
pereslav
0c2c042fde
Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-10-08 21:19:22 +01:00
kberg-amzn
18340f2b1b
Changes to get client migration partially functional
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-06 18:57:45 -07:00
pereslav
a58325e691
Enabled multi-entities player prefabs. Added updating replication set for hierarchy children. PR feedback addressing
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-10-07 00:38:07 +01:00
pereslav
801e54c599
Merge branch 'development' of https://github.com/o3de/o3de into NetHierarchyInput
2021-10-05 15:53:39 +01:00
kberg-amzn
865ed60007
merging latest dev
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-01 09:53:16 -07:00
kberg-amzn
8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-30 22:53:51 -07:00
pereslav
ef3552df69
First pass for network hierarchy input processing
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-10-01 00:07:23 +01:00
kberg-amzn
02bc89cd92
Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-28 19:25:04 -07:00
kberg-amzn
0a829f9661
Merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-27 15:50:22 -07:00
kberg-amzn
95d7cc7212
Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-27 12:14:41 -07:00
kberg-amzn
2c19abf7ee
Merge pull request #4287 from aws-lumberyard-dev/LYN6657_MultiplayerScriptImprovementsForDemo
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LYN6657 Misc Improvements for Multiplayer Scripting
2021-09-24 14:11:14 -07:00
puvvadar
5114c2e0f2
Move AutoComponent jinjas to Include and update cmake accordingly
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-24 09:49:46 -07:00
kberg-amzn
f837f0494b
many bug fixes
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-23 18:25:46 -07:00
Gene Walters
e91353143f
Merge branch 'upstream/development' into LYN6657_MultiplayerScriptImprovementsForDemo
2021-09-23 16:35:56 -07:00
puvvadar
f142e30da6
Fix AutoGen of RPCs with no params
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-23 12:56:46 -07:00
Gene Walters
cd85df35b6
Make sure Multiplayer AutoComponents dont generate property OnChange script events if GenerateEventBindings is disabled
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-23 12:45:44 -07:00
Gene Walters
c2c18f094b
Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-23 09:46:55 -07:00
kberg-amzn
e8aeb9b101
Format fixing
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-21 19:37:54 -07:00
kberg-amzn
d28bcbe027
Reverts changes to component application and adds further client migration handling hookup
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-21 19:33:59 -07:00
AMZN-Olex
f85a7dfeeb
Merged dev
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-21 12:57:57 -04:00
kberg-amzn
52004f6cb5
Merge pull request #4120 from aws-lumberyard-dev/LYN6527_MoveMPSampleComponents_into_MultiplayerGem
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Move Multiplayer Sample Components into Multiplayer Gem
2021-09-20 13:50:00 -07:00
AMZN-Olex
bcc77d75db
Merge branch 'development' of https://github.com/o3de/o3de into Network/olex/hierarchy_component_phase1_pr
2021-09-20 09:58:43 -04:00
puvvadar
bc8ccde318
Merge branch 'development' of https://github.com/o3de/o3de into mp_blending_cleanup
2021-09-17 15:03:43 -07:00
Gene Walters
ca5e26e2f9
Merge branch 'upstream/development' into LYN6527_MoveMPSampleComponents_into_MultiplayerGem
2021-09-17 14:30:57 -07:00
Gene Walters
73b04d7e34
Network Input Exposed to Script ( #3990 )
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* NetworkInput now has new attribute called ExposeToScript. NetworkInput with this attribute set to True will be exposed to behavior context. Also added a CreateFromValues for the NetworkInput where scripters can create an instance of the MyComponentNetworkInput class which will eventually be passed around CreateInput and ProcessInput events.
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Adding Create Input event handler. SC can now receive the event to create input, and send it over the network
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Auto-component controller will now generate CreateInput/ProcessInput methods if they have input exposed to script, not ready for use yet, just stubbed in
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Reducing code replication by putting common network input variables into AutoComponent_Common.jinja
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Fix minor comment typo in the CreateInput method
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Small fix. Changing ebus call from MyComponentNameCreateInput to just CreateInput. It's part of the MyComponentRequestBus so adding the component name before CreateInput is noisy
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Cleaning with jinja a bit using macro calls to iterate over scriptable netinputs
Signed-off-by: Gene Walters <genewalt@amazon.com >
* ProcessInput will now be triggered in script
Signed-off-by: Gene Walters <genewalt@amazon.com >
* ProcessInput event is sent to script. Script can now create and process input. Tested locally with a simple script.
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Created a seperate CreateInputFromScript and ProcessInputFromScript. Developers no longer need to remember to call the BaseClass::CreateInput and ProcessInput since CreateInputFromScript will automatically be called beforehand.
Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-14 12:01:32 -07:00
Gene Walters
3973e1d3e5
Moved NetworkCharacterComponent out of MPSample and into MP gem
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-14 09:14:55 -07:00
Gene Walters
28ca59ae61
Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-13 15:00:42 -07:00
AMZN-Olex
aa6c038880
Hierarchical components, phase 1, unittests
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-13 16:51:50 -04:00
puvvadar
c5d8c194df
Cleaning up NetworkTime and reworking how we approach network interpolation
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-02 14:24:46 -07:00
Gene Walters
ffd0bbc165
Merge branch 'upstream/development' into GitIssue3155_MultiplayerComponentsUsingNetInputRequirePlayerInputComponent
2021-08-31 19:52:58 -07:00
puvvadar
91eb7476eb
Remove superfluous AutoPacket params
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-30 14:47:35 -07:00
kberg-amzn
b1faad8406
Merge remote-tracking branch 'upstream' into ContainerReplicationAndStats
2021-08-30 12:06:45 -07:00
kberg-amzn
99d71cfbc5
Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-08-30 12:05:53 -07:00
puvvadar
decf15df21
Move packet dispatch to return an enum that includes a pending option
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-24 16:19:38 -07:00
Esteban Papp
b406129fd2
Another warning fixes
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-20 11:41:46 -07:00
puvvadar
80584a7130
Merge pull request #3310 from aws-lumberyard-dev/mp_serverrpc_bugfix
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Fix type error with Server to Authority RPC generation
2021-08-20 09:52:51 -07:00
puvvadar
4e618db62d
Merge pull request #3082 from aws-lumberyard-dev/MultiplayerForwardDeclControllerErrorFix
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Fix Multiplayer AutoComponent Delete Incomplete Type Compile Error
2021-08-20 09:52:11 -07:00
puvvadar
41ec5c6ddd
Fix one more jinja issue with IsProtected in RPCs
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-19 17:08:01 -07:00
puvvadar
99317a4ad1
Update naming to match other functions in jinja header
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-19 16:39:11 -07:00
puvvadar
cbf612d4e7
Update naming to match other functions in jinja
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-19 16:36:41 -07:00
puvvadar
ec351c9fce
Correct jinja logic slightly
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-19 16:27:04 -07:00
puvvadar
bef2e1400c
Add check for Client invocation in jinja
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-19 13:39:08 -07:00
puvvadar
32d01f6abd
Further fixes to Server to Authority RPC generation
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-18 14:31:05 -07:00
puvvadar
716275b8da
Fix type error with Server to Authority RPC generation
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-18 11:41:09 -07:00
Gene Walters
4374e6177e
Updating service requirement to use a generic 'MultiplayerInputDrive', that way if other developers want to make a non-local predictition player controller that calls create/process on the server they can do so as long as there custom component provides this 'MultiplayerInputDriver' service
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-08-16 20:46:34 -07:00