3453 Commits

Author SHA1 Message Date
John ef0f4130b7 Fix for White Box mesh disappearing 2021-06-23 12:26:25 +01:00
amzn-mike feb58fac5e Fix calculation for root transform 2021-06-22 23:59:40 -05:00
AMZN-nggieber bc3aa45ed9 Prism Show Gem Requirements and Prompt when Adding Gems with Requirements (#1478)
* Added requirements section to gem inspector

* Added Dialog when configuring for gems with extra requirements
2021-06-22 19:44:33 -07:00
AMZN-nggieber e21443b5d6 Added Project Preview to Project Settings and Fixed Issues with Moving Projects (#1380)
* Updated Project Settings Screen with preview and fixed moving projects

* Tests for some Project Utils

* Remove old defined consts

* Update UX to use display name when avaliable where appropriate

* Use newPreviewImagePath for temp changing preview.png otherwise use iconPath for preview in UX

* Removed use of newPreviewImagePath in ProjectButton
2021-06-22 17:24:48 -07:00
amzn-mike 1137c2d09d Fix importing normals on PBR materials
Some normals are flagged as "NORMAL_CAMERA" by AssImp, so if we can't find NORMALS we fallback to looking for NORMAL_CAMERA
2021-06-22 18:09:06 -05:00
AMZN-koppersr 5dbfa2d497 Merge pull request #1452 from aws-lumberyard-dev/Streamer/ConfigUpdates
Streamer config updates
2021-06-22 14:57:15 -07:00
AMZN-koppersr c78fa200ef Addressed PR feedback. 2021-06-22 13:29:20 -07:00
Mike Balfour db92dffb14 Fix Vegetation Modifier behavior when in-game (#1441)
* Removed a bit of dead legacy code

* Fixed entity references during spawning
Entities that had references to other entities that hadn't been spawned yet weren't getting their IDs remapped correctly, since the new ID wasn't available yet.  By pre-generating the full set of IDs, the references now remap correctly.

* Fixed up Entity References to work across multiple SpawnEntities calls
With SpawnEntities, entity references need to forward-reference to the *first* entity spawned, then from that point on backwards-reference to the *last* entity spawned.  Added that logic, along with some initial unit tests for SpawnAllEntities.

* Added more unit tests for SpawnEntities / SpawnAllEntities
2021-06-22 15:20:28 -05:00
Mike Balfour 9aa44a56e7 Merge pull request #1489 from aws-lumberyard-dev/mbalfour/gitflow_210622
Integration from stabilization/2106 at commit d5490ecf69 .
2021-06-22 15:14:22 -05:00
AMZN-koppersr 1ac4ec656d Merge branch 'stabilization/2106' into Streamer/ConfigUpdates 2021-06-22 11:58:08 -07:00
amzn-mike e4e5178261 Add in placeholder animations for all bones as some models require this for correct animations
Matches with previous FBX SDK behavior
2021-06-22 13:04:08 -05:00
mbalfour df648db62e Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
# Conflicts:
#	Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
#	Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
#	Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
2021-06-22 12:55:18 -05:00
AMZN-puvvadar 0186911a3a Merge pull request #1425 from aws-lumberyard-dev/mp_systemcomp_cleanup
Cleanup and consolidate MultiplayerSystemComponent and add StopListening to AzNetworking
2021-06-22 10:03:20 -07:00
moudgils 4f84ec90d3 Various new metal fixes (#1465)
* - Fix the second window related tabbing issue
- Merge calls to UseResoources acrooaa all the SRGs
- Move SamplerCache to the device to ensure only one cache to reduce duplication
- Fixes to compute threading numbers getting reset to 0,0,0
- Cleanup withing BufferPoolResolver
- Argument buffers are now queued to be cleaned up upon shutdown
2021-06-22 08:58:15 -07:00
jjjoness 0aad6ad08d Merge pull request #1477 from aws-lumberyard-dev/LYN-2509b
Cherry picked from development
2021-06-22 14:46:18 +01:00
Benjamin Jillich 7d5a7b47ac [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities (#1392)
* [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities
* Added another operation to the CanSpawnEntityForProduct that checks the other products and can veto the creation process.
* The model product will not create an entity in case there is already an actor exported, which prevents the issue reported by two different teams/users.
2021-06-22 14:12:42 +02:00
Terry Michaels 858dee2210 Need to keep full asset paths around in LuaIDE (#1470) 2021-06-22 07:05:42 -05:00
Tom Hulton-Harrop dc343e2b65 Small camera updates (#1460, LYN-2315)
* add interpolation for goto position/orientation

* resize default camera look-at point
2021-06-22 12:53:20 +01:00
John Jones-Steele 66c4541e14 Fixed merge error in NewLevelDialog 2021-06-22 11:25:53 +01:00
jjjoness 1ec238685d Merge branch 'stabilization/2106' into LYN-2509b 2021-06-22 10:07:28 +01:00
John Jones-Steele 2dce6954a1 Cherry picked from development 2021-06-22 09:41:48 +01:00
sphrose 4d02e0b8bb Merge pull request #1454 from aws-lumberyard-dev/LYN-3619
New level dialog has no way to select a different folder
2021-06-22 09:15:08 +01:00
Esteban Papp bfd266db8f LYN-4659 OSX: Prebuilt Editor and Asset Processor fail to launch (#1446)
* LYN-4657 OSX: Building AutomatedTesting project fails

* forgot this file

* fixing lrelease patching in mac/windows

* reverting change and disabling warning, the intention of the test is to compare to unitialized values

* Fix for dxc

* no need to disable the warning, just remove the const

* missing dependency to EditorCommon
2021-06-21 18:24:29 -07:00
puvvadar 4d0d97b3fe Remove excessive assert 2021-06-21 16:52:05 -07:00
Danilo Aimini a0f4f16b98 Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. (#1449) 2021-06-21 15:47:25 -07:00
Esteban Papp 9720984c61 SPEC-7437 Launcher_Windows.cpp failing to compile 2021-06-21 15:39:13 -07:00
Yuriy Toporovskyy f1d2d380fa Bug fix for inability to change actor transform properties.
Actor motion extraction applies at all times, sending transform change events to the Qt widget and overwriting any editing the user is doing.

If the user is in the middle of editing, do not overwrite the current spinbox value.
2021-06-21 18:00:38 -04:00
puvvadar 3a7df983d9 Cleanup listen and connect logic to prevent log spam 2021-06-21 14:31:14 -07:00
Terry Michaels ca76a4d1ab Moved helpers to the top level menu bar above viewport (#1464) 2021-06-21 16:11:50 -05:00
amzn-mike a963cd3ac8 Merge pull request #1382 from aws-lumberyard-dev/Helios_TransformImporterFixV2_stabilization_2106
AssImp: Transform Importer Fix V2
2021-06-21 15:46:10 -05:00
puvvadar 8f5681ffdb Add GetActiveConnectionCount to IConnectionSet 2021-06-21 11:46:16 -07:00
Nicholas Van Sickle b032177418 Merge pull request #1443 from aws-lumberyard-dev/nvsickle/MergeStabilizationJun18
Merge stabilization/2106 into development
2021-06-21 10:58:07 -07:00
Terry Michaels 74bb2737ca Replaced menu icon in secondary toolbar (#1459) 2021-06-21 12:50:26 -05:00
amzn-mike 514cfc3b4c Fix compile error 2021-06-21 12:27:13 -05:00
sconel e357dea06c Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
Spawnable/game mode load error fix
2021-06-21 09:57:44 -07:00
amzn-mike 40ed743ca9 Merge branch 'stabilization/2106' into Helios_TransformImporterFixV2_stabilization_2106 2021-06-21 11:50:17 -05:00
amzn-mike 4c7a46850d Update comments 2021-06-21 11:23:24 -05:00
greerdv 0e5ec11cdc Merge pull request #1455 from aws-lumberyard-dev/non-uniform-scale-hydra
exposing non-uniform scale component id as a behavior constant for hydra
2021-06-21 17:21:17 +01:00
jjjoness 3549205d29 Merge pull request #1458 from aws-lumberyard-dev/LYN-4195b
LYN-4195b - UX - main menu updates - prevent hover effect on the top level menu icon, dim the link icon and increase space between text and icon throughout.
2021-06-21 17:20:33 +01:00
amzn-mike d2d588901e Address PR feedback 2021-06-21 11:00:27 -05:00
amzn-sean 9f934a6f63 add Draw Helpers changed notification + physx draw helpers listens to it (#1456) 2021-06-21 16:25:45 +01:00
John Jones-Steele 5e4f021d55 Cherry picked from development 2021-06-21 15:28:41 +01:00
amzn-mike bfe391b4bb Merge branch 'stabilization/2106' into Helios_TransformImporterFixV2_stabilization_2106 2021-06-21 08:16:21 -05:00
amzn-mike b98cb30284 Merge branch 'stabilization/2106' into AP_CacheCopyFailure 2021-06-21 08:13:32 -05:00
greerdv 772a75b5bc exposing non-uniform scale component id as a behavior constant for hydra 2021-06-21 11:12:50 +01:00
sphrose a3b7cbeffc New level dialog has no way to select a different folder 2021-06-21 10:02:10 +01:00
IgnacioMartinezGarrido e4e22879b8 LYN-1767: Search View Crash Fix (#1430)
* Fixed crash in tableView when the filter goes empty and there is a selected entry.

* fixed consts

* Code Review Changes

* more minor fixes
2021-06-21 10:49:01 +02:00
amzn-mike 582c936e3b Move begin/end cache file update calls into move/copy code 2021-06-19 18:37:48 -05:00
AMZN-koppersr 6161b9771e Typo fixed in AZ::IO::Streamer. 2021-06-19 13:57:28 -07:00
AMZN-koppersr ee39b28dac Updates to AZ::IO::Streamer configurations
- On Windows the game now has file read sharing enabled for debug and profile builds. On Windows 10 the performance impact is neglectable, so it's been turned on to remove the need for the "cl_streamerDevMode" command line option.
- The drive that handles the virtual file system has been added to the game by default for debug and profile builds. Previously this required using "cl_streamerDevMode" which can now be omitted. A previous update already made it so that the drive would only be added if /Amazon/AzCore/Bootstrap/remote_filesystem was set to 1, but the configuration wasn't updated to reflect this.
- Removed some comments to keep the setreg files clean. The non-specialized versions of the same setreg files still have the comments.
- Removed the "DevMode" configuration (used by cl_streamerDevMode) from the game except for debug and profile. This configuration contained development tools which are not needed for release builds.
2021-06-19 13:57:24 -07:00