Esteban Papp
e28602dbbb
linux fixes
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-03 17:59:35 -07:00
michabr
3a689aa319
Reenable support for UI Elements that use Render Targets ( #2352 )
...
* Re-add support for UI Elements that use Render Targets
* Move LyShine pass request from Atom's MainPipeline.pass to project's
* Make all dynamic draw contexts in LyShine draw to pass directly without the need of draw list tags
* Remove local RPI changes that are no longer needed
* Prevent crash if LyShine gem is enabled but its custom pass hasn't been added to the main render pipeline
* Revert to default UI pass if the LyShine pass has not been added to project's main render pipeline
Signed-off-by: abrmich <abrmich@amazon.com >
2021-08-03 10:14:09 -07:00
Esteban Papp
e97c62c3e0
New warning fix
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-02 18:14:56 -07:00
Esteban Papp
58f1cb9b6c
Gems/LytShine
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-02 17:55:08 -07:00
Esteban Papp
db7536acda
Gems/Maestro
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-02 11:44:34 -07:00
Esteban Papp
99bf5e54c4
More string fixes
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-29 15:53:32 -07:00
pappeste
9c72510a4f
removing files that got added by rebase
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com > (+1 squashed commits)
Squashed commits:
[a19269426] fixing more strings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com > (+1 squashed commits)
Squashed commits:
[d2a049324] fixing more strings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com > (+1 squashed commits)
Squashed commits:
[a1ff4c101] trying to build
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-28 09:54:42 -07:00
pappeste
3c56edb827
LyShine
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-27 19:30:25 -07:00
sphrose
9639003a7d
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
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* LYN-4774 Fix missing box icons inside the main Viewport
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
* V2 icons
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
* Bug fixes
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-07-21 16:33:04 -07:00
nemerle
e76b65fce9
Reduce inclusion overhead a little bit
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Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-07-20 02:31:38 +02:00
Esteban Papp
706233f72c
Merge branch 'development' into cmake/SPEC-7179
2021-07-19 15:48:29 -07:00
Qing Tao
9053079a56
ATOM-15935 Adding draw to pass support to DynamicDrawContext ( #2248 )
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The DynamicDrawContext can output to different scopes: Scene, RenderPipeline or RasterPass.
Updated RasterPass so it can handle not only draw calls from Views but also from DynamicDrawContexts.
2021-07-19 10:03:59 -07:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
Esteban Papp
7c9653087d
Builds Windows nounity and unity
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Builds Linux nounity and unity
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-16 13:13:59 -07:00
Esteban Papp
074518454c
Merge branch 'development' into cmake/SPEC-7179
2021-07-15 16:58:58 -07:00
michabr
a872111ca5
Fix LyShine bus attempt to connect twice ( #2175 )
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Signed-off-by: abrmich <abrmich@amazon.com >
2021-07-14 15:57:16 -07:00
michabr
59e9f10853
Split LyShine .Editor target to .Tools and .Builders ( #2161 )
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* Split LyShine .Editor target to .Tools and .Builders
Signed-off-by: abrmich <abrmich@amazon.com >
* Fix compile error for Tests target
Signed-off-by: abrmich <abrmich@amazon.com >
2021-07-14 15:57:02 -07:00
Esteban Papp
289f236cab
Gems/LyShine
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-13 16:42:51 -07:00
Esteban Papp
098c5a07c1
Gems/LyShine
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-13 16:03:15 -07:00
hultonha
2ea9bfb144
merge stabilization/2106 into development
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Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-06 17:34:04 +01:00
michabr
39239155e3
Update required mesh service for UiCanvasOnMeshComponent ( #1843 )
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Signed-off-by: abrmich <abrmich@amazon.com >
2021-07-03 20:42:23 -07:00
michabr
b31558a086
Disable RTT in LyShine until it's fully supported using Atom ( #1840 )
...
Signed-off-by: abrmich <abrmich@amazon.com >
2021-07-03 20:42:02 -07:00
michabr
9dbafa72a8
Remove deprecated prefab support from UI Editor ( #1754 )
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* Remove old prefab support from UI Editor
Signed-off-by: abrmich <abrmich@amazon.com >
* Delete deprecated prefab files that are no longer supported in UI Editor
Signed-off-by: abrmich <abrmich@amazon.com >
2021-07-02 15:42:09 -07:00
michabr
421e7cb88b
Re-add default cursor image as an optional asset ( #1831 )
...
Signed-off-by: abrmich <abrmich@amazon.com >
2021-07-02 13:54:44 -07:00
Chris Galvan
d7574777a8
Resolved merge conflicts
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 12:42:44 -05:00
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Terry Michaels
149863c527
Removed Amazon as Company for QSettings ( #1649 )
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* Removed Amazon as Company for QSettings
Signed-off-by: Terry Michaels <miterenc@amazon.com >
2021-06-29 14:00:11 -05:00
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
2021-06-28 19:09:20 -07:00
Terry Michaels
7a2a2dc0d7
Updated branding for application names ( #1617 )
2021-06-28 11:35:13 -05:00
Terry Michaels
21ebff5709
Updated help search and all docs.o3de.org links to o3de.org ( #1594 )
2021-06-25 15:23:57 -05:00
michabr
03138f4936
Fix for cursor not being displayed when asked to display ( #1574 )
2021-06-24 22:19:52 -07:00
Terry Michaels
1e457928f5
Update help URLs and remove unneeded links ( #1520 )
2021-06-23 14:42:33 -05:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
mnaumov
9ca0e731f4
Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
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# Conflicts:
# Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
2021-06-15 10:41:13 -07:00
michabr
6584e1290b
Reenable LyShine mask support now using Atom ( #1218 )
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* Add option to set stencil ref in Dynamic Draw Context
* Add depth/stencil attachment slot to UI pass
* Rework mask rendering to use Atom
* Add missing circle mask image
2021-06-11 10:03:06 -07:00
galibzon
cc615a8f32
[ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… ( #1079 )
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* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That
Predate The Shader Supervariants
These are the essential impactful changes as a result of deprecating the
ShaderResourceGroupAsset.
* Addressed feedback by @moudgils. Better comments in header files.
* More updates related with deprecation of ShaderResourceGroupAsset
* Deleted the temporary version 2 classes.
* Updated version of the shader asset builders.
* Updated version of all the shader related classes impacted
by the Supervariant concept and deprecation of ShaderResourceGroupAsset
* Changes to *.pass and DGI, Reflections and RayTracing.
* changes to material related assets
* changes to core lights
* Changes to auxgeom/dynamic draw.
* changes to decals, lyshine, imguipass
* changes to RPI Pass classes
* Shader for SceneSrg, ViewSrg and ForwardPass Srgs.
* changes to mesh, skinned mesh, Morphtarget.
* Fixes to RayTracingPass.cpp & now allow empty srg in shaders.
* Updated Atom_RPI.Tests
* Simplified InstanceDatabase by removing AddHandler
------------------------------------------------------------------------------------
* Updated DiffuseGI precompiled shaders.
Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset.
Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants.
Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com >
------------------------------------------------------------------------------------
* Changed semantics for some PassSrg to SRG_PerPass_WithFallback.
AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg.
Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp
* Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli
To Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli
Removed redundant checking for finalization in
ShaderResourceGroupLayout.cpp
* Fixed race condition bug for Shader::FindOrCreate.
InstanceDatabase<>::CreateInstance() needs to be atomic
for instance creation and initialization.
Added optional InstanceHandler::CreateFunctionWithParams to accomodate
to the needs of Instances that need more than an asset reference
to be able to be created an initialzed.
Removed ShaderResourceGroup::FindOrCreate() only ::Create is available
now.
* Renamed scene_and_view_srgs.* as SceneAndViewSrgs.*
Changed GetAzslFileOfOrigin for GetUniqueId
* Fixed unit tests.
* Reverted the serialization name of m_uniqueId back to
"m_azslFileOfOrigin" so precompiled shaders don't fail
in layout comparison.
* Fixed AtomCore.Tests
Removed non-applicable test. InstanceDatabase.AddHandler() is not
available anymore.
* The Null rhi is re-enabled for shader compilation.
Signed-off-by: garrieta <garrieta@amazon.com >
2021-06-11 07:48:23 -05:00
Terry Michaels
91fb8be535
Added toolbar icons, updated viewport header UX ( #1240 )
2021-06-10 11:42:25 -05:00
Terry Michaels
aa7bab1027
Make SimpleAssetPropertyHandler handle showing the edit button on component cards ( #1221 )
2021-06-09 17:47:35 -05:00
Esteban Papp
36cb0f6d40
SPEC-7178 Removal of precompiled cpp files ( #1171 )
...
* SPEC-7178 Removal of precompiled cpp files
* Missing files...
2021-06-07 15:59:58 -07:00
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
2021-06-04 10:51:47 -07:00
Esteban Papp
5d7aae9bd8
SPEC-2513 Fixes to enable w4459 ( #1107 )
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* fixing w4459
* Fixes for nounity
* putting OLD_APARAM_USER in a common place to avoid duplicated declarations
2021-06-03 11:12:54 -07:00
Esteban Papp
29c71b4e53
SPEC-2513 Fixes to enable w4701 ( #1105 )
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* Some fixes
* more fixes
* fixes for debug
2021-06-03 09:30:33 -07:00
Terry Michaels
f2a7cd9a2d
Fixed monolithic build warning/error ( #1116 )
2021-06-03 08:29:24 -05:00
michabr
5884fc1096
Fix LyShine instance not being initialized ( #1078 )
2021-06-01 15:48:57 -07:00
michabr
aedc270304
Fix path not showing up in asset property control ( #1037 )
2021-05-28 13:40:08 -07:00
pappeste
01933f45b1
Merge branch 'main' into ly-as-sdk/LYN-2948
...
# Conflicts:
# Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
2021-05-27 10:39:37 -07:00
pappeste
0dd8fce2b0
Pass on fixing LmbrCentral.Static dependencies
2021-05-27 10:30:11 -07:00
pappeste
f1b688f435
Merge branch 'main' into ly-as-sdk/LYN-2948
...
# Conflicts:
# CMakeLists.txt
# Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
# Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
# cmake/LYWrappers.cmake
# cmake/SettingsRegistry.cmake
# scripts/o3de/tests/unit_test_current_project.py
2021-05-27 10:29:19 -07:00
michabr
8bd4c8d974
Add back text drawing using Draw2d ( #928 )
...
This is used by the UI Editor's viewport and also by LyShine to display debug text.
2021-05-26 20:51:05 -07:00