* Change AtomTressFX passes to write to exsiting DepthLinear buffer instead of creating a new one as output.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Added new api in RPI to apply render pipeline changes from FP
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Update AtomTressFX gem to create hair parent pass at runtime
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Change Scene::ApplyRenderPipelineChange() to TryApplyRenderPIpelineChanges().
Have TryApplyRenderPIpelineChanges() called automatically when a render pipeline is added to a Scene.
Re-apply the render pipeline change when RenderPipeline got recreated (Pass hot-reloading support)
Add AddPassBefore() and AddPassAfter() function to RenderPIpeline class.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
The Editor will now properly apply the MSAA state from MainRenderPipeline.azasset
Corrected a race condition with the cubemap baking pipeline
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
There were conflicts in MaterialDocument.cpp which I had resolve by just taking development. This will not compile. I will make additional fixes in another commit.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
* Changes to AttachmentImage related classes to have better support using render target as texture.
- Updated AttachmentImageAsset to support an unique name which can be used as AttachmentId.
- Functions in ImageSystemInterface to find an AttachmentImage by its unique name.
- Added InsertChild function to ParentPass class so it can insert a child pass at any location.
- Change to ImageAttachmentPreviewPass so it can preview cached pass attachment even the source pass was disabled.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* PipelineLibrary (PSO Caching) support for Metal
- API changes to handle Metal drivers implictly doing save/load of PipelineLibrary data
- Fixed up code related to Metal device selection
- PipelineLibrary support for Mac and ios
Signed-off-by: moudgils <moudgils@amazon.com>
* Fix compile errors for Dx12, Vulkan backend + Unit tests
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Fixed errors related to M1 GPU
Signed-off-by: moudgils <moudgils@amazon.com>
* Fix a minor 'tab' validation issue
Signed-off-by: moudgils <moudgils@amazon.com>
* Addressed feedback
Signed-off-by: moudgils <moudgils@amazon.com>
* Minor feedback
Signed-off-by: moudgils <moudgils@amazon.com>
* Added a few asserts
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Fix a typo
Signed-off-by: moudgils <moudgils@amazon.com>
The main addition here is the MaterialNameContext class which represents the concept of a namespace for properties, shader options, and SRG fields. This concept was already somewhat supported in LuaMaterialFunctor through bespoke "prefix" fields, but I have generalized it be available for all material functors. Note that I have not yet updated the other material functor types to ensure they take advantage of this feature, that will be in another commit.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
Function Culling.cpp::ProcessWorklist has couple variable which are unsused when compiling profile causing
a -Werror compile error. Fixes is to move variables and code increment them under debugging ifdef.
Signed-off-by: Jackerty <contact.jackerty@gmail.com>
* Updated all array_view uses with the C++20 span.
The updates were done in the following order
1. `AZStd::array_view<([^>].+)\* ?>` -> `AZStd::span<\1 const>`
2. `AZStd::array_view<(?:const )(.+)>` -> `AZStd::span<const \1>`
3. `AZStd::array_view` -> `AZStd::span`
Removed the implementation of array_view.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added missing whitespace between `const` and the typename for spans.
Updated the ShaderTest comparison of the ShaderResourceGroupLayout span
to compare the sizes as well
Updated comments on some of the methods that stated that they return "an
array" to mention they return "a span".
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
The issue was because the preset reload was only happened in CreateJobs but not ProcessJobs. But these two functions might be called from different AssetBuilder. The fix is to add preset reload for Processjobs too.
There was another change to add debug device name for streaming image.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
Make View::SortFinalizedDrawLists use child jobs so they don't block the worker thread from doing other work while waiting.
Implement a TaskGraph version of the view draw list sort.
Fix a misc bug where the scene was waiting on a task graph event twice and so hanging.
Enable MeshFeatureProcessor::Simulate to be able to use jobs when no parent job is specified because the parent job is a task.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Multiple bug fixes
- Handle Dx12 validation error related to multiple resource transitions happening on the same resource.
- Added API to better query for image/buffer views associated with an attachment.
- Address possible serialization issues by usage of size_t
- Reduced number of Descriptor sets allowed per SRG Pool in order to reduce descriptor waste.
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Addressed minor feedback
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Fix compile issues
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Missed a few other fixes
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>