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o3de/Gems/EMotionFX/Code/Source/Integration
Benjamin Jillich f4d68a0b0d
EMotion FX: Limiting max values for playspeed, blend-in and blend-out times for the simple motion component (#7720)
GHI #5976 described that for really large numbers the edit field randomly changed digits. This does not happen on the latest version anymore and most likely was caused by a floating point issue that the editor team fixed. We're limiting the maximum values now additionally as in case such large numbers are needed, something is wrong with the global time scale.

Resolves #5976

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
Assets CR feedback 4 years ago
Components EMotion FX: Limiting max values for playspeed, blend-in and blend-out times for the simple motion component (#7720) 4 years ago
Editor/Components Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
Rendering Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
System Update behavior reflection of EMotionFX's MotionEvent to use nullptr instead of empty lambdas. (#6617) 4 years ago