Update behavior reflection of EMotionFX's MotionEvent to use nullptr instead of empty lambdas. (#6617)
Signed-off-by: Andre Mitchell <andre.mitchell@bytesofpi.com>
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@@ -400,17 +400,16 @@ namespace EMotionFX
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behaviorContext->EBus<SystemNotificationBus>("SystemNotificationBus")
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;
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// In order for a property to be displayed in ScriptCanvas. Both a setter and a getter are necessary(both must be non-null).
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// This is being worked on in dragon branch, once this is complete the dummy lambda functions can be removed.
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// In order for a property to be displayed in ScriptCanvas.
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behaviorContext->Class<MotionEvent>("MotionEvent")
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->Property("entityId", BehaviorValueGetter(&MotionEvent::m_entityId), [](MotionEvent*, const AZ::EntityId&) {})
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->Property("parameter", BehaviorValueGetter(&MotionEvent::m_parameter), [](MotionEvent*, const char*) {})
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->Property("eventType", BehaviorValueGetter(&MotionEvent::m_eventType), [](MotionEvent*, const AZ::u32&) {})
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->Property("eventTypeName", BehaviorValueGetter(&MotionEvent::m_eventTypeName), [](MotionEvent*, const char*) {})
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->Property("time", BehaviorValueGetter(&MotionEvent::m_time), [](MotionEvent*, const float&) {})
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->Property("globalWeight", BehaviorValueGetter(&MotionEvent::m_globalWeight), [](MotionEvent*, const float&) {})
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->Property("localWeight", BehaviorValueGetter(&MotionEvent::m_localWeight), [](MotionEvent*, const float&) {})
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->Property("isEventStart", BehaviorValueGetter(&MotionEvent::m_isEventStart), [](MotionEvent*, const bool&) {})
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->Property("entityId", BehaviorValueGetter(&MotionEvent::m_entityId), nullptr)
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->Property("parameter", BehaviorValueGetter(&MotionEvent::m_parameter), nullptr)
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->Property("eventType", BehaviorValueGetter(&MotionEvent::m_eventType), nullptr)
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->Property("eventTypeName", BehaviorValueGetter(&MotionEvent::m_eventTypeName), nullptr)
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->Property("time", BehaviorValueGetter(&MotionEvent::m_time), nullptr)
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->Property("globalWeight", BehaviorValueGetter(&MotionEvent::m_globalWeight), nullptr)
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->Property("localWeight", BehaviorValueGetter(&MotionEvent::m_localWeight), nullptr)
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->Property("isEventStart", BehaviorValueGetter(&MotionEvent::m_isEventStart), nullptr)
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;
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behaviorContext->EBus<ActorNotificationBus>("ActorNotificationBus")
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