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o3de/Gems/EMotionFX/Code/Source/Integration/Editor/Components
Roman da421b7056
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
* Fixes the problem with using actor render flags in actor component

Signed-off-by: rhhong <rhhong@amazon.com>

* In progress work for actor render flag rework

Signed-off-by: rhhong <rhhong@amazon.com>

* add an utlity function to check bit

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* More CR cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* build fix

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
..
EditorActorComponent.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
EditorActorComponent.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
EditorAnimAudioComponent.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
EditorAnimAudioComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
EditorAnimGraphComponent.cpp Merge pull request #4212 from ppinfel/component-doc-links 4 years ago
EditorAnimGraphComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
EditorSimpleLODComponent.cpp Convert EMotionFX editor uint32 -> size_t 4 years ago
EditorSimpleLODComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
EditorSimpleMotionComponent.cpp Fixed in-editor "Animation" category components reference links to o3de.org docs 4 years ago
EditorSimpleMotionComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago