Fixed in-editor "Animation" category components reference links to o3de.org docs

Signed-off-by: Pinfel <ppinfel@gmail.com>
This commit is contained in:
Pinfel
2021-09-19 13:07:50 -04:00
parent 890dbbf2e9
commit 1fc8ef44c7
4 changed files with 4 additions and 4 deletions
@@ -70,7 +70,7 @@ namespace AZ
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(
AZ::Edit::Attributes::HelpPageURL,
"https://o3de.org/docs/user-guide/components/reference/attachment/")
"https://o3de.org/docs/user-guide/components/reference/animation/attachment/")
->DataElement(0, &EditorAttachmentComponent::m_targetId, "Target entity", "Attach to this entity.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorAttachmentComponent::OnTargetIdChanged)
->DataElement(
@@ -106,7 +106,7 @@ namespace EMotionFX
->Attribute(AZ::Edit::Attributes::ViewportIcon, ":/EMotionFX/Viewport/ActorComponent.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/actor/")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/animation/actor/")
->DataElement(0, &EditorActorComponent::m_actorAsset,
"Actor asset", "Assigned actor asset")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorActorComponent::OnAssetSelected)
@@ -64,7 +64,7 @@ namespace EMotionFX
->Attribute(AZ::Edit::Attributes::ViewportIcon, ":/EMotionFX/Viewport/AnimGraphComponent.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/animgraph/")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/animation/animgraph/")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorAnimGraphComponent::m_motionSetAsset,
"Motion set asset", "EMotion FX motion set asset to be loaded for this actor.")
->Attribute("EditButton", "")
@@ -46,12 +46,12 @@ namespace EMotionFX
->Attribute(AZ::Edit::Attributes::PrimaryAssetType, azrtti_typeid<MotionAsset>())
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Mannequin.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/animation/simple-motion/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &EditorSimpleMotionComponent::m_previewInEditor, "Preview In Editor", "Plays motion in Editor")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorSimpleMotionComponent::OnEditorPropertyChanged)
->DataElement(0, &EditorSimpleMotionComponent::m_configuration, "Configuration", "Settings for this Simple Motion")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorSimpleMotionComponent::OnEditorPropertyChanged)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/simple-motion/")
;
}
}