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o3de/Gems/EMotionFX/Code/Source/Integration/Components
Benjamin Jillich f4d68a0b0d
EMotion FX: Limiting max values for playspeed, blend-in and blend-out times for the simple motion component (#7720)
GHI #5976 described that for really large numbers the edit field randomly changed digits. This does not happen on the latest version anymore and most likely was caused by a floating point issue that the editor team fixed. We're limiting the maximum values now additionally as in case such large numbers are needed, something is wrong with the global time scale.

Resolves #5976

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
ActorComponent.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
ActorComponent.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AnimAudioComponent.cpp Fix: AnimAudioComponentRequestBus canvas script function failure (#6658) 4 years ago
AnimAudioComponent.h Merge branch 'development' into cmake/SPEC-7179 4 years ago
AnimGraphComponent.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
AnimGraphComponent.h Convert EMotionFX runtime uint32 -> size_t 4 years ago
SimpleLODComponent.cpp Merge pull request #6290 from tjmgd/bug-lod-disable-38 4 years ago
SimpleLODComponent.h EMotion FX: Simple LOD Component to use Atom LOD override (#4464) 4 years ago
SimpleMotionComponent.cpp EMotion FX: Limiting max values for playspeed, blend-in and blend-out times for the simple motion component (#7720) 4 years ago
SimpleMotionComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago