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e0cb0fec9b8fba61ffbe0ceb4e5f00a0263a3d2b
o3de/Gems/Multiplayer/Code/Source/Pipeline
T
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pereslav f721aa511f Fixed entity IDs of the original & networked spawnables
2021-05-18 17:15:24 +01:00
..
NetBindMarkerComponent.cpp
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00
NetBindMarkerComponent.h
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00
NetworkPrefabProcessor.cpp
Fixed entity IDs of the original & networked spawnables
2021-05-18 17:15:24 +01:00
NetworkPrefabProcessor.h
Enabled NetworkPrefabProcessor for Ctrl+G
2021-04-29 16:26:13 +01:00
NetworkSpawnableHolderComponent.cpp
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
2021-04-17 19:06:28 -07:00
NetworkSpawnableHolderComponent.h
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
2021-04-16 00:19:43 +01:00
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