pereslav
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f721aa511f
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Fixed entity IDs of the original & networked spawnables
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2021-05-18 17:15:24 +01:00 |
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pereslav
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85374ea7fc
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Merged from main
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2021-05-18 13:10:44 +01:00 |
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pereslav
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970c87b487
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Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
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2021-05-17 23:34:58 +01:00 |
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karlberg
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5acdc40595
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Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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2021-05-14 14:24:33 -07:00 |
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pereslav
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a852da93a3
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Merge branch 'main' into MultiplayerPipeline
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2021-05-13 23:40:43 +01:00 |
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karlberg
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e772265871
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Build fixes for gem reorganization
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2021-05-12 20:09:27 -07:00 |
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pereslav
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92ef82f933
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Added handling parented net entities
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2021-05-10 19:52:23 +01:00 |
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pereslav
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e414cc151d
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SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
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2021-05-05 00:00:06 +01:00 |
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pereslav
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7e633d907e
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Enabled NetworkPrefabProcessor for Ctrl+G
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2021-04-29 16:26:13 +01:00 |
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karlberg
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4e75a099b8
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Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
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2021-04-17 19:06:28 -07:00 |
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pereslav
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4962218d29
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Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
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2021-04-16 00:19:43 +01:00 |
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pereslav
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a5fdbddeda
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Merged MultiplayerPipeline from CodeCommit
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2021-04-15 20:24:50 +01:00 |
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