Commit Graph

12 Commits

Author SHA1 Message Date
pereslav f721aa511f Fixed entity IDs of the original & networked spawnables 2021-05-18 17:15:24 +01:00
pereslav 85374ea7fc Merged from main 2021-05-18 13:10:44 +01:00
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 2021-05-17 23:34:58 +01:00
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 2021-05-14 14:24:33 -07:00
pereslav a852da93a3 Merge branch 'main' into MultiplayerPipeline 2021-05-13 23:40:43 +01:00
karlberg e772265871 Build fixes for gem reorganization 2021-05-12 20:09:27 -07:00
pereslav 92ef82f933 Added handling parented net entities 2021-05-10 19:52:23 +01:00
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 2021-05-05 00:00:06 +01:00
pereslav 7e633d907e Enabled NetworkPrefabProcessor for Ctrl+G 2021-04-29 16:26:13 +01:00
karlberg 4e75a099b8 Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible 2021-04-17 19:06:28 -07:00
pereslav 4962218d29 Refactored root spawnable instantiation, added selective instantiation of root spawnable entities 2021-04-16 00:19:43 +01:00
pereslav a5fdbddeda Merged MultiplayerPipeline from CodeCommit 2021-04-15 20:24:50 +01:00