Commit Graph

12 Commits (e0cb0fec9b8fba61ffbe0ceb4e5f00a0263a3d2b)

Author SHA1 Message Date
pereslav f721aa511f Fixed entity IDs of the original & networked spawnables 5 years ago
pereslav 85374ea7fc Merged from main 5 years ago
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 5 years ago
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
pereslav a852da93a3 Merge branch 'main' into MultiplayerPipeline 5 years ago
karlberg e772265871 Build fixes for gem reorganization 5 years ago
pereslav 92ef82f933 Added handling parented net entities 5 years ago
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 5 years ago
pereslav 7e633d907e Enabled NetworkPrefabProcessor for Ctrl+G 5 years ago
karlberg 4e75a099b8 Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible 5 years ago
pereslav 4962218d29 Refactored root spawnable instantiation, added selective instantiation of root spawnable entities 5 years ago
pereslav a5fdbddeda Merged MultiplayerPipeline from CodeCommit 5 years ago