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o3de/Gems/EMotionFX/Code/Source/Integration
Roman da421b7056
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
* Fixes the problem with using actor render flags in actor component

Signed-off-by: rhhong <rhhong@amazon.com>

* In progress work for actor render flag rework

Signed-off-by: rhhong <rhhong@amazon.com>

* add an utlity function to check bit

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* More CR cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* build fix

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
..
Assets CR feedback 4 years ago
Components Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
Editor/Components Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
Rendering Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
System Update behavior reflection of EMotionFX's MotionEvent to use nullptr instead of empty lambdas. (#6617) 4 years ago