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o3de/Gems/EMotionFX/Code/Source/Integration/Components
Roman da421b7056
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
* Fixes the problem with using actor render flags in actor component

Signed-off-by: rhhong <rhhong@amazon.com>

* In progress work for actor render flag rework

Signed-off-by: rhhong <rhhong@amazon.com>

* add an utlity function to check bit

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* More CR cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* build fix

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
..
ActorComponent.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
ActorComponent.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AnimAudioComponent.cpp Fix: AnimAudioComponentRequestBus canvas script function failure (#6658) 4 years ago
AnimAudioComponent.h Merge branch 'development' into cmake/SPEC-7179 4 years ago
AnimGraphComponent.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
AnimGraphComponent.h Convert EMotionFX runtime uint32 -> size_t 4 years ago
SimpleLODComponent.cpp Merge pull request #6290 from tjmgd/bug-lod-disable-38 4 years ago
SimpleLODComponent.h EMotion FX: Simple LOD Component to use Atom LOD override (#4464) 4 years ago
SimpleMotionComponent.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
SimpleMotionComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago