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o3de/Gems/EMotionFX/Code/Source/Integration/Rendering
Roman da421b7056
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
* Fixes the problem with using actor render flags in actor component

Signed-off-by: rhhong <rhhong@amazon.com>

* In progress work for actor render flag rework

Signed-off-by: rhhong <rhhong@amazon.com>

* add an utlity function to check bit

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* More CR cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* build fix

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
..
RenderActor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderActor.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderActorInstance.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderActorInstance.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
RenderActorSettings.h Debug render aabb now include node, mesh and static aabb. (#6685) 4 years ago
RenderBackend.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderBackend.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderBackendManager.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderBackendManager.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderFlag.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago