..
AcesOutputTransformLut.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
AcesOutputTransformLut.shader
Integrating github/staging through commit b0dd7ed
5 years ago
ApplyShaperLookupTable.azsl
Overhaul of LookModification ( #3282 )
4 years ago
ApplyShaperLookupTable.shader
Integrating github/staging through commit b0dd7ed
5 years ago
BakeAcesOutputTransformLutCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
BakeAcesOutputTransformLutCS.shader
Add newlines to the end of all files
5 years ago
BlendColorGradingLuts.azsl
Overhaul of LookModification ( #3282 )
4 years ago
BlendColorGradingLuts.shader
Add newlines to the end of all files
5 years ago
BlendColorGradingLuts.shadervariantlist
Initial commit
5 years ago
BloomBlurCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
BloomBlurCS.shader
Add newlines to the end of all files
5 years ago
BloomCompositeCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
BloomCompositeCS.shader
Add newlines to the end of all files
5 years ago
BloomDownsampleCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
BloomDownsampleCS.shader
Add newlines to the end of all files
5 years ago
ContrastAdaptiveSharpening.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ContrastAdaptiveSharpening.shader
Temporal anti-aliasing and constrast adaptive sharpening ( #1161 )
5 years ago
ConvertToAcescg.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ConvertToAcescg.shader
Initial commit
5 years ago
DepthDownsample.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthDownsample.shader
Initial commit
5 years ago
DepthOfField.azsli
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldBlurBokeh.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldBlurBokeh.shader
Initial commit
5 years ago
DepthOfFieldBlurBokeh.shadervariantlist
Initial commit
5 years ago
DepthOfFieldComposite.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldComposite.shader
Initial commit
5 years ago
DepthOfFieldComposite.shadervariantlist
Initial commit
5 years ago
DepthOfFieldDownSample.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldDownSample.shader
Initial commit
5 years ago
DepthOfFieldMask.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldMask.shader
Initial commit
5 years ago
DepthOfFieldPrepare.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldPrepare.shader
Initial commit
5 years ago
DepthOfFieldWriteFocusDepthFromGpu.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldWriteFocusDepthFromGpu.shader
Initial commit
5 years ago
DepthToLinearDepth.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthToLinearDepth.shader
Initial commit
5 years ago
DepthUpsample.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthUpsample.shader
Initial commit
5 years ago
DiffuseSpecularMerge.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DiffuseSpecularMerge.shader
Initial commit
5 years ago
DisplayMapper.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DisplayMapper.shader
Initial commit
5 years ago
DisplayMapperOnlyGammaCorrection.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DisplayMapperOnlyGammaCorrection.shader
Initial commit
5 years ago
DownsampleLuminanceMinAvgMaxCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DownsampleLuminanceMinAvgMaxCS.shader
Add newlines to the end of all files
5 years ago
DownsampleMinAvgMaxCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DownsampleMinAvgMaxCS.shader
Add newlines to the end of all files
5 years ago
EyeAdaptation.azsl
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling ( #3969 )
4 years ago
EyeAdaptation.shader
Add newlines to the end of all files
5 years ago
EyeAdaptationUtil.azsli
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling ( #3969 )
4 years ago
FastDepthAwareBlurCommon.azsli
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
FastDepthAwareBlurHor.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
FastDepthAwareBlurHor.shader
Initial commit
5 years ago
FastDepthAwareBlurVer.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
FastDepthAwareBlurVer.shader
Initial commit
5 years ago
FullscreenCopy.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
FullscreenCopy.shader
Initial commit
5 years ago
LookModificationTransform.azsl
Overhaul of LookModification ( #3282 )
4 years ago
LookModificationTransform.shader
Initial commit
5 years ago
LookModificationTransform.shadervariantlist
Overhaul of LookModification ( #3282 )
4 years ago
LuminanceHeatmap.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
LuminanceHeatmap.shader
Initial commit
5 years ago
LuminanceHistogramCommon.azsli
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
LuminanceHistogramGenerator.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
LuminanceHistogramGenerator.shader
Fix metal shader pipeline crashes for LuminanceHistogramGenerator and MorphTargetCS due to the use of atomic operations with typed buffers. Switching them to use Structured buffers. Plus misc cleanup
5 years ago
MSAAResolveCustom.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
MSAAResolveCustom.shader
Add newlines to the end of all files
5 years ago
MSAAResolveDepth.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
MSAAResolveDepth.shader
Initial commit
5 years ago
ModulateTexture.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ModulateTexture.shader
Initial commit
5 years ago
OutputTransform.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
OutputTransform.shader
Initial commit
5 years ago
OutputTransform.shadervariantlist
Initial commit
5 years ago
SMAA.azsli
[ATOm][RHI][Vulkan][Android] - Reorganize float2 data members to floa… ( #2718 )
4 years ago
SMAABlendingWeightCalculation.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SMAABlendingWeightCalculation.shader
Initial commit
5 years ago
SMAAConvertToPerceptualColor.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SMAAConvertToPerceptualColor.shader
Initial commit
5 years ago
SMAAEdgeDetection.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SMAAEdgeDetection.shader
Initial commit
5 years ago
SMAANeighborhoodBlending.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SMAANeighborhoodBlending.shader
Initial commit
5 years ago
SMAAUtils.azsli
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ScreenSpaceSubsurfaceScatteringCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ScreenSpaceSubsurfaceScatteringCS.shader
Add newlines to the end of all files
5 years ago
SsaoCompute.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SsaoCompute.shader
Initial commit
5 years ago
Taa.azsl
Adjust the sharpness of TAA's Catmull-Rom filter based on local area luminance ( #3400 )
4 years ago
Taa.shader
Temporal anti-aliasing and constrast adaptive sharpening ( #1161 )
5 years ago
UniformColor.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
UniformColor.shader
Initial commit
5 years ago