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o3de/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/EyeAdaptationUtil.azsli

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
struct EyeAdaptation
{
float m_exposureValue; // current frame's exposure value in stops (logarithmic space)
float m_setValueTime; // the time when the m_exposureValue was set
};