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42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Features/SrgSemantics.azsli>
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#include <Atom/Features/PostProcessing/FullscreenPixelInfo.azsli>
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#include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
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#include <Atom/Features/PostProcessing/PostProcessUtil.azsli>
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#include <Atom/Features/PostProcessing/Aces.azsli>
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ShaderResourceGroup PassSrg : SRG_PerPass
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{
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Texture2D<float4> m_framebuffer;
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Sampler LinearSampler
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{
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MinFilter = Linear;
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MagFilter = Linear;
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MipFilter = Linear;
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AddressU = Clamp;
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AddressV = Clamp;
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AddressW = Clamp;
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};
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}
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PSOutput MainPS(VSOutput IN)
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{
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PSOutput Out;
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float3 color = PassSrg::m_framebuffer.Sample(PassSrg::LinearSampler, IN.m_texCoord).rgb;
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// Convert to ACEScg color space
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float3 acescg = mul(XYZToAP1Mat, mul(D65ToD60Cat, mul(SRGBToXYZMat, color.rgb)));
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Out.m_color.rgb = acescg;
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Out.m_color.a = 1.0;
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return Out;
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}
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