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o3de/Gems/Atom/Asset/Shader/Code/Source/Editor
galibzon b0dfe26232
The Build Time Stamp of ShaderAsset And (#5373)
* The Build Time Stamp of ShaderAsset And
ShaderVariantAsset Should Be Based On
GetTimeUTCMilliSecond()

GetTimeNowMicroseconds() is useful to measure time stamp differences.
GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time.

* Updated DiffuseGlobalIllumination precompiled shaders

Co-authored-by: dmcdiar <dmcdiar@amazon.com>
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
CommonFiles Fixed PathView `MakeRelativeTo` and `Append` functions path segment comparisons (#3628) 4 years ago
AtomShaderCapabilitiesConfigFile.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderCapabilitiesConfigFile.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderConfig.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
AtomShaderConfig.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslCompiler.cpp Atom/galibzon/atom 4608/inline to root constant (#4897) 4 years ago
AzslCompiler.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderSystemComponent.cpp The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
AzslShaderBuilderSystemComponent.h ShaderVariantAssetBuilder: Provide registry property to disable (#5029) 4 years ago
PrecompiledShaderBuilder.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
PrecompiledShaderBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetBuilder.cpp The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
ShaderAssetBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderBuilderUtility.cpp The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ShaderBuilderUtility.h The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ShaderPlatformInterfaceRequest.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAssetBuilder.cpp The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
ShaderVariantAssetBuilder.h The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
SrgLayoutUtility.cpp Gems/Atom 4 years ago
SrgLayoutUtility.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago