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cdcf8defd03dbabbbd2d9538ed81eae068faf08a
o3de
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RPI.Reflect
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Material
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History
santorac
45429872d6
Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
...
Signed-off-by: santorac <
55155825+santorac@users.noreply.github.com
>
2022-01-18 17:39:44 -08:00
..
LuaMaterialFunctor.cpp
Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed
2021-12-02 17:12:25 -08:00
MaterialAsset.cpp
Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
2022-01-18 17:39:44 -08:00
MaterialAssetCreator.cpp
Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
2022-01-18 17:39:44 -08:00
MaterialDynamicMetadata.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialFunctor.cpp
LYN-6882 release builds are executing code in asserts (
#4305
)
2021-10-01 13:52:52 -07:00
MaterialPropertiesLayout.cpp
Updated the naming convention for material property "names" vs "IDs".
2021-09-17 22:19:31 -07:00
MaterialPropertyDescriptor.cpp
Got the unit tests working again.
2022-01-18 10:29:48 -08:00
MaterialPropertyValue.cpp
Fixed MaterialPropertyValue::FromAny to preserve the Hint string when converting Asset objects. This fixed an issue where the hint didn't show up in the Material Component's instance inspector.
2021-11-15 23:21:21 -08:00
MaterialTypeAsset.cpp
Moving material type asset PostInit call to be consistent with material asset
2021-11-10 12:58:47 -06:00
MaterialTypeAssetCreator.cpp
Merged MaterialAssetCreatorCommon class into MaterialTypeAssetCreator because it is no longer needed for MaterialAssetCreator.
2022-01-18 10:29:53 -08:00
MaterialVersionUpdate.cpp
First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing.
2022-01-18 10:29:36 -08:00
ShaderCollection.cpp
cherry-pick
48f3bb7d
2021-11-10 13:37:15 -06:00