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o3de/Gems/Atom/RPI/Code/Source
Chris Galvan cdcf8defd0 Added special case support for R8_SNORM, R16_SNORM, and R16_FLOAT
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
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Platform add shaderoptiongroup natvis (#3315) 5 years ago
RPI.Builders Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives. 4 years ago
RPI.Edit Updating code comments. 4 years ago
RPI.Editor Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RPI.Private Revert "Refresh rate driven rendering tick logic (#3375)" 4 years ago
RPI.Public Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives. 4 years ago
RPI.Reflect Added special case support for R8_SNORM, R16_SNORM, and R16_FLOAT 4 years ago