add shaderoptiongroup natvis (#3315)
Signed-off-by: Judy Ng <njud@amazon.com>
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+23
@@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="AZ::RPI::ShaderOptionGroup">
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<DisplayString>shader option group</DisplayString>
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<Expand>
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<Item Name="id">m_id.m_key</Item>
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<CustomListItems>
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<Variable Name="iOption" InitialValue="-1" /><Loop>
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<Break Condition="iOption >= m_layout.px->m_options.m_last - m_layout.px->m_options.m_start - 1" />
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<Exec>iOption++</Exec>
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<!-- Thanks to the fact that options don't cross 32-bit boundaries, the following equation works -->
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<!-- < "{ shader option name for option iOption }">(( the word in the bitset that corresponds to this option >> ( bit offset, adjusted by the corresponding word ))) & (( bit mask )) + ( this option's min value )</Item>-->
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<!-- < "{m_layout.px -> m_options[iOption].m_name.m_data.px -> m_name}">((m_id.m_key.m_bits[(int) (m_layout.px -> m_options[iOption].m_bitOffset / m_id.m_key.BitsPerWord)] >> (m_layout.px -> m_options[iOption].m_bitOffset - ((int) (m_layout.px -> m_options[iOption].m_bitOffset / 32) * 32))) & ((1u << (m_layout.px -> m_options[iOption].m_bitCount)) - 1u)) + (m_layout.px->m_options[iOption].m_minValue.m_index)</Item>-->
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<Item Name="{m_layout.px->m_options[iOption].m_name.m_data.px->m_name}">((m_id.m_key.m_bits[(int) (m_layout.px->m_options[iOption].m_bitOffset / m_id.m_key.BitsPerWord)] >> (m_layout.px->m_options[iOption].m_bitOffset - ((int) (m_layout.px->m_options[iOption].m_bitOffset / 32) * 32))) & ((1u << (m_layout.px->m_options[iOption].m_bitCount)) - 1u)) + (m_layout.px->m_options[iOption].m_minValue.m_index)</Item>
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</Loop>
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</CustomListItems>
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</Expand>
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</Type>
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</AutoVisualizer>
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@@ -9,4 +9,5 @@
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set(FILES
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Atom_RPI_Traits_Platform.h
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Atom_RPI_Traits_Windows.h
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../Common/VisualStudio/Natvis/shaderoptiongroup.natvis
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)
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