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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source
Benjamin Jillich c9432dc5e0
EMotion FX: Ported skeleton rendering to debug display and fixed depth testing for debug rendering (#7682)
* Ported line-based and solid skeleton rendering to debug display.
* Disabled depth testing for skeleton rendering so that we can see the skeleton through the solid mesh.
* Remembering the previous render flags and setting them back afterwards.
* Enabled depth testing for emfx debug, vertex & face normals, tangents and wireframe. We don't want to see them through the solid mesh to avoid visual clutter.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
Editor CR feedback 4 years ago
ActorAsset.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ActorAsset.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ActorModule.cpp Registering an empty atom render plugin in the emfxatom gem. 4 years ago
ActorSystemComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ActorSystemComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomActor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomActor.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomActorDebugDraw.cpp EMotion FX: Ported skeleton rendering to debug display and fixed depth testing for debug rendering (#7682) 4 years ago
AtomActorDebugDraw.h EMotion FX: Ported skeleton rendering to debug display and fixed depth testing for debug rendering (#7682) 4 years ago
AtomActorInstance.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AtomActorInstance.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AtomBackend.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomBackend.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago