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* Ported line-based and solid skeleton rendering to debug display. * Disabled depth testing for skeleton rendering so that we can see the skeleton through the solid mesh. * Remembering the previous render flags and setting them back afterwards. * Enabled depth testing for emfx debug, vertex & face normals, tangents and wireframe. We don't want to see them through the solid mesh to avoid visual clutter. Signed-off-by: Benjamin Jillich <jillich@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| Editor | 4 years ago | |
| ActorAsset.cpp | 4 years ago | |
| ActorAsset.h | 4 years ago | |
| ActorModule.cpp | 4 years ago | |
| ActorSystemComponent.cpp | 4 years ago | |
| ActorSystemComponent.h | 4 years ago | |
| AtomActor.cpp | 4 years ago | |
| AtomActor.h | 4 years ago | |
| AtomActorDebugDraw.cpp | 4 years ago | |
| AtomActorDebugDraw.h | 4 years ago | |
| AtomActorInstance.cpp | 4 years ago | |
| AtomActorInstance.h | 4 years ago | |
| AtomBackend.cpp | 4 years ago | |
| AtomBackend.h | 4 years ago | |