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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code
Benjamin Jillich c9432dc5e0
EMotion FX: Ported skeleton rendering to debug display and fixed depth testing for debug rendering (#7682)
* Ported line-based and solid skeleton rendering to debug display.
* Disabled depth testing for skeleton rendering so that we can see the skeleton through the solid mesh.
* Remembering the previous render flags and setting them back afterwards.
* Enabled depth testing for emfx debug, vertex & face normals, tangents and wireframe. We don't want to see them through the solid mesh to avoid visual clutter.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
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Source EMotion FX: Ported skeleton rendering to debug display and fixed depth testing for debug rendering (#7682) 4 years ago
Tools/EMStudio Change rotation camera to use RMB, and add orbit rotation camera using LMB + alt (#7610) 4 years ago
CMakeLists.txt Add toolbar for anim viewport and some more camera controls. 4 years ago
emotionfx_atom_editor_files.cmake Add manipulator for atom render plugin in animation editor. (#7068) 4 years ago
emotionfx_atom_files.cmake [WIP] Adding rendering options 4 years ago
emotionfxatom_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago