Files
o3de/Gems
Benjamin Jillich c9432dc5e0 EMotion FX: Ported skeleton rendering to debug display and fixed depth testing for debug rendering (#7682)
* Ported line-based and solid skeleton rendering to debug display.
* Disabled depth testing for skeleton rendering so that we can see the skeleton through the solid mesh.
* Remembering the previous render flags and setting them back afterwards.
* Enabled depth testing for emfx debug, vertex & face normals, tangents and wireframe. We don't want to see them through the solid mesh to avoid visual clutter.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2022-02-17 09:14:24 +01:00
..
2022-01-14 10:27:20 -08:00
2022-01-14 10:27:20 -08:00
2022-02-10 15:36:24 -08:00
2022-01-14 10:27:20 -08:00
2022-01-14 10:27:20 -08:00
2022-02-07 16:48:23 -08:00
2022-01-14 10:27:20 -08:00
2022-01-20 13:00:02 -08:00
2022-01-14 10:27:20 -08:00
2022-01-14 10:27:20 -08:00