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o3de/Gems/Multiplayer/Code/Tests
kberg-amzn 988561920a Sets up the event scheduler system component for hierarchy tests
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
..
AutoGen Added tests. Made network spawnable to serialize in binary 5 years ago
ClientHierarchyTests.cpp NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity 5 years ago
CommonBenchmarkSetup.h Remove lots of mock interface code duplication 4 years ago
CommonHierarchySetup.h Sets up the event scheduler system component for hierarchy tests 4 years ago
IMultiplayerConnectionMock.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Main.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MainTools.cpp Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done 5 years ago
MockInterfaces.h Fix mock and benchmark interfaces 4 years ago
MultiplayerSystemTests.cpp NetTransform replicates local transform for child entities 5 years ago
NetworkInputTests.cpp oops =( 5 years ago
NetworkTransformTests.cpp Fix bad include in NetworkTransformTests 5 years ago
PrefabProcessingTests.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RewindableContainerTests.cpp Merging development to mp_lerp_jitter 5 years ago
RewindableObjectTests.cpp Add unit tests for RewindableObject Get and GetPrevious 5 years ago
ServerHierarchyBenchmarks.cpp Added a helpful comment on hierarchy benchmark 5 years ago
ServerHierarchyTests.cpp Setting owning connection id based on the hierarchy root network entity. 5 years ago
TestMultiplayerComponent.cpp Fixed warning about unused local variable 5 years ago
TestMultiplayerComponent.h tidy up 5 years ago