Fix mock and benchmark interfaces
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -270,6 +270,9 @@ namespace Multiplayer
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[[maybe_unused]] EntityIsMigrating entityIsMigrating) override {}
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void HandleLocalRpcMessage(
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[[maybe_unused]] NetworkEntityRpcMessage& message) override {}
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void HandleEntitiesExitDomain(const NetEntityIdSet&) override {}
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void ForceAssumeAuthority(const ConstNetworkEntityHandle&) override {}
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void SetMigrateTimeoutTimeMs(AZ::TimeMs) override {}
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mutable AZStd::map<NetEntityId, AZ::Entity*> m_networkEntityMap;
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@@ -87,6 +87,9 @@ namespace UnitTest
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MOCK_METHOD2(NotifyControllersActivated, void(const Multiplayer::ConstNetworkEntityHandle&, Multiplayer::EntityIsMigrating));
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MOCK_METHOD2(NotifyControllersDeactivated, void(const Multiplayer::ConstNetworkEntityHandle&, Multiplayer::EntityIsMigrating));
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MOCK_METHOD1(HandleLocalRpcMessage, void(Multiplayer::NetworkEntityRpcMessage&));
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MOCK_METHOD1(HandleEntitiesExitDomain, void(const Multiplayer::NetEntityIdSet&));
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MOCK_METHOD1(ForceAssumeAuthority, void(const Multiplayer::ConstNetworkEntityHandle&));
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MOCK_METHOD1(SetMigrateTimeoutTimeMs, void(AZ::TimeMs));
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MOCK_CONST_METHOD0(DebugDraw, void());
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};
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