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o3de/Gems/Multiplayer/Code/Source
Vincent Liu 9579826b5c
[SPEC-7971] Update gem module name to match cmake target name (#3055)
Fixes for module names so they match cmake target name
4 years ago
..
AutoGen Merge pull request #2618 from aws-lumberyard-dev/MPAsteroids 4 years ago
Components SIG/Network - Migrated legacy multiplayer per entity analytics over to O3DE Multiplayer Gem 4 years ago
ConnectionData Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Debug [SPEC-7971] Update gem module name to match cmake target name (#3055) 4 years ago
Editor Rename timeout functions for readability 4 years ago
EntityDomains Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
NetworkEntity SIG/Network - Migrated legacy multiplayer per entity analytics over to O3DE Multiplayer Gem 4 years ago
NetworkInput Merging development to mp_lerp_jitter 4 years ago
NetworkTime Merging development to mp_lerp_jitter 4 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Pipeline Update storage of Prefab Dom info to be best effort (#2862) 4 years ago
ReplicationWindows Fixed the emplace function implementations for stack and queue (#2657) 4 years ago
MultiplayerGem.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
MultiplayerGem.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerStats.cpp Refactoring to use AZ::Events 4 years ago
MultiplayerSystemComponent.cpp Fix incorrect blending math 4 years ago
MultiplayerSystemComponent.h Fix tabs 4 years ago
MultiplayerToolsModule.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
MultiplayerToolsModule.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerTypes.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago