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28 lines
684 B
C++
28 lines
684 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "SystemComponentFixture.h"
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namespace EMotionFX
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{
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TEST_F(SystemComponentFixture, SystemComponentLoads)
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{
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ASSERT_TRUE(true);
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}
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TEST_F(SystemComponentFixture, SystemComponentLoadsAgain)
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{
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// Having 2 tests that use the SystemComponentFixture ensures that a
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// subsequent call to SystemComponent::Activate() that comes after a
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// SystemComponent::Deactivate() functions as expected.
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ASSERT_TRUE(true);
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}
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} // end namespace EMotionFX
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