/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "SystemComponentFixture.h" namespace EMotionFX { TEST_F(SystemComponentFixture, SystemComponentLoads) { ASSERT_TRUE(true); } TEST_F(SystemComponentFixture, SystemComponentLoadsAgain) { // Having 2 tests that use the SystemComponentFixture ensures that a // subsequent call to SystemComponent::Activate() that comes after a // SystemComponent::Deactivate() functions as expected. ASSERT_TRUE(true); } } // end namespace EMotionFX