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o3de/Gems/Atom/Asset/Shader/Code/Source/Editor
srikappa-amzn 546ce377f0 Merge branch 'development' into Prefab/IncreaseReadFileSizeLimit
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
..
CommonFiles Fixes for release builds for unused variable warnings (#4000) 4 years ago
AtomShaderCapabilitiesConfigFile.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderCapabilitiesConfigFile.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderConfig.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
AtomShaderConfig.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslCompiler.cpp Added a missing include file 4 years ago
AzslCompiler.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderSystemComponent.cpp Fixed shader variant hot reload which was failing due to mismatched timestamps. The ShaderAsset was using microseconds and the ShaderVariantAsset was using system ticks. Since ticks will always be higher than microseconds, stale variants were not prevented from being used. 4 years ago
AzslShaderBuilderSystemComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PrecompiledShaderBuilder.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
PrecompiledShaderBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetBuilder.cpp Maximize read file size limit and set it to 1MiB for Atom use cases 4 years ago
ShaderAssetBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderBuilderUtility.cpp Merge branch 'development' into Prefab/IncreaseReadFileSizeLimit 4 years ago
ShaderBuilderUtility.h [ATOM-15058] Remove Automatic Entry Point Detection (#3150) 4 years ago
ShaderPlatformInterfaceRequest.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAssetBuilder.cpp Maximize read file size limit and set it to 1MiB for Atom use cases 4 years ago
ShaderVariantAssetBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SrgLayoutUtility.cpp Gems/Atom 4 years ago
SrgLayoutUtility.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago