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o3de/Gems/Multiplayer/Code/Source/Pipeline
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
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NetBindMarkerComponent.cpp Merged MultiplayerPipeline from CodeCommit 5 years ago
NetBindMarkerComponent.h Merged MultiplayerPipeline from CodeCommit 5 years ago
NetworkPrefabProcessor.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkPrefabProcessor.h Enabled NetworkPrefabProcessor for Ctrl+G 5 years ago
NetworkSpawnableHolderComponent.cpp Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible 5 years ago
NetworkSpawnableHolderComponent.h Refactored root spawnable instantiation, added selective instantiation of root spawnable entities 5 years ago