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o3de/Gems/PhysX/Code/Source/System
moraaar 606ba45cf2
Fixed PhysX and Blast creation of default config files (#4497)
- Avoid saving blast global configuration unnecessarily every time the editor is opened.
- Fixed how to obtain the default physics material library. The relative path needs to be from the project folder, not the asset folder inside the project. It was also missing saving the physx configuration after a the default library is assigned to it.
- Fixed asset id for physics material asset 'assets/physics/surfacetypemateriallibrary.physmaterial'

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
..
PhysXAllocator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PhysXAllocator.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PhysXCookingParams.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PhysXCookingParams.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PhysXCpuDispatcher.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
PhysXCpuDispatcher.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PhysXJob.cpp Deprecate profiler categories based on global enum 4 years ago
PhysXJob.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PhysXJointInterface.cpp Reduce inclusion overhead a little bit 4 years ago
PhysXJointInterface.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PhysXSdkCallbacks.cpp Add preliminary budget tracking system and remove driller integration 4 years ago
PhysXSdkCallbacks.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PhysXSystem.cpp Fixed PhysX and Blast creation of default config files (#4497) 4 years ago
PhysXSystem.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago