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o3de/Gems/PhysX/Code/Source/System/PhysXAllocator.cpp

26 lines
846 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <System/PhysXAllocator.h>
namespace PhysX
{
void* PxAzAllocatorCallback::allocate(size_t size, [[maybe_unused]] const char* typeName, const char* filename, int line)
{
// PhysX requires 16-byte alignment
void* ptr = AZ::AllocatorInstance<PhysXAllocator>::Get().Allocate(size, 16, 0, "PhysX", filename, line);
AZ_Assert((reinterpret_cast<size_t>(ptr) & 15) == 0, "PhysX requires 16-byte aligned memory allocations.");
return ptr;
}
void PxAzAllocatorCallback::deallocate(void* ptr)
{
AZ::AllocatorInstance<PhysXAllocator>::Get().DeAllocate(ptr);
}
}