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26 lines
846 B
C++
26 lines
846 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <System/PhysXAllocator.h>
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namespace PhysX
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{
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void* PxAzAllocatorCallback::allocate(size_t size, [[maybe_unused]] const char* typeName, const char* filename, int line)
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{
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// PhysX requires 16-byte alignment
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void* ptr = AZ::AllocatorInstance<PhysXAllocator>::Get().Allocate(size, 16, 0, "PhysX", filename, line);
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AZ_Assert((reinterpret_cast<size_t>(ptr) & 15) == 0, "PhysX requires 16-byte aligned memory allocations.");
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return ptr;
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}
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void PxAzAllocatorCallback::deallocate(void* ptr)
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{
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AZ::AllocatorInstance<PhysXAllocator>::Get().DeAllocate(ptr);
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}
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}
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